simple 1v1 arcade game that uses a beat detection algorithm
based on love2d and lua
Current state the game currently creates the hexagonal grid that the players will play in. It also has beginning functionality for grid spaces activating and becoming obstacles for the player. Currently, the center hexagon is selected to be active and after a given interval, neighboring hexagons also become active.
TO DO Make the center hexagon aligned with the width and height Creat the player class Give the player collision with the hexagons Do not make a hexagon active if a player is inside it Allow the player to shoot projectiles Give hexagons damage and make them inactive if a certain amount of damage is taken Sync the growing of the obstacles to a beat Sync the shooting of the player to a beat