FirEngine, a cross-platform 3D engine
OpenGL
/dependency
Contains the FirEngine ( Dependencies )/docs
Contains the FirEngine ( Documentation )/editor
Contains the FirEngine ( Editor )/engine
Contains the FirEngine ( Engine )/launcher
Contains the FirEngine ( Launcher )/project
Contains the FirEngine ( Project: 3D scene or Game )
- Use
.cc
instead of.cpp
- Use
.h
instead of.hh or .hpp
- Use
OOP
(Object-oriented Programming) - Use PascalCase for
class, struct
- Use CamelCase for
method, variable
- Use
_
for privatevariable