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the-memory-house's Issues

Visual Effects

Description
Some visual effects are needed to enhance the game world. Examples: Characters, Hits, Cleaning Dust.
Acceptance Criteria
Some visual effects are functional in the game world.

Integrate Title Screen Art

Description

Integrate title screen art.

Acceptance Criteria
Title screen art is visible on either menu or separate title screen.

[Props] Birthday Cake Slicer

Description

  • Implement a Birthday Cake Slicer prop.

Acceptance Criteria

  • A Birthday Cake Slicer prop is implemented and the player can interact with it.
  • Birthday Cake Slicer gives memory piece.

[Prop] Indoor Plants

Description

  • Implement Indoor Plants prop.

Acceptance Criteria

  • An Indoor Plants prop is implemented and the player can interact with it.

[Props] Implement Pot

Description

  • Implement a pot prop.

Acceptance Criteria

  • A pot prop is implemented and the player can interact with it.

Comfirm quit dialog buttons

Description

Some text or a button graphic to compose a confirmation dialog box for use in the game's ui.

Acceptance Criteria

  • Art provides a placeholder PNG files to integrate into the game's front end.
  • Ok/Yes Button
  • Cancel/No Button
  • Dialog backdrop

Splash Screen Implementation

Description

Basic splash screen implemented.

Acceptance Criteria

  • A basic splash screen is functional, showing team name.
  • Allow tweaking of time displayed in engine interface.

HUD Art

Description

Artwork is needed for the HUD.

Acceptance Criteria

  • Placeholder art for HUD elements is provided as a set of PNG files or animation strips in PNG files.

[Props] Dining Cloth Prop

Description

  • Implement a Dining cloth prop.

Acceptance Criteria

  • A Dining cloth prop is implemented and the player can interact with it.

[Props] Implement wardrobe

Description

  • Implement a wardrobe prop.

Acceptance Criteria

  • A wardrobe prop is implemented and the player can interact with it.
  • Wardrobe gives memory piece.

Movement System Implemtation

Description

A movement controller is needed for the player to move through the game world.

Acceptance Criteria

  • Player can move a character through a top down 2D world.
  • Basic collision detection is added.

Background Music

Description

The game would be enhanced by some background music.

Acceptance Criteria

  • At least one background music track is playing in the game.

Title Screen Implementation

Description

Implement a title screen for the game.

Acceptance Criteria

  • A title screen show the name of the game, either integrated or separate from the menu.

[Props] Implement bookshelf

Description

  • Implement a bookshelf prop.

Acceptance Criteria

  • A bookshelf prop is implemented and the player can interact with it.
  • Bookshelf gives a memory piece.

How To Play Button or Text

Description

Some text or a button graphic that the player clicks on to see game instructions.

Acceptance Criteria

  • Art provides a placeholder PNG file to integrate into the game's front end.

HUD System Implementation

Description

Implementation is needed for the game's HUD system. Details to be clarified with art and design.

Acceptance Criteria

  • A functional HUD system is implemented with placeholder or final art based on design specification.

[Props] Glass of Water

Description

  • Implement a glass of water prop.

Acceptance Criteria

  • A glass of water prop is implemented and the player can interact with it.

Quit Game Button or Text

Description

Some text or a button graphic that the player clicks on to exit the game.

Acceptance Criteria

  • Art provides a placeholder PNG file to integrate into the game's front end.

[Props] Playing Cards

Description

  • Implement Playing Cards prop.

Acceptance Criteria

  • A Playing Cards prop is implemented and the player can interact with it.
  • Playing Cards gives memory piece.

New game button functionality

Description

Menu system has a button that allows start a new game.

Acceptance Criteria

  • Button is functional from game's front end.

Sound Effects

Description

Various sound effects are needed for the game. Examples include:

  • Characters
  • Hits and Bumps
  • Cleaning dust

Acceptance Criteria
Some sound effects are functional in the game for interactions and ambient effects.

[Prop] Fridge with Magnets

Description

  • Implement Fridge with Magnets prop.

Acceptance Criteria

  • An Fridge with Magnets prop is implemented and the player can interact with it.

New Game Button or Text

Description

Some text or a button graphic that the player clicks on to start a new game.

Acceptance Criteria

  • Art provides a placeholder PNG file to integrate into the game's front end.

Scenery Props

Description

Props are needed for the game world.

Acceptance Criteria

  • Placeholder art for props is provided as PNG files.

Title Screen Art

Description

A title screen.

Acceptance Criteria

A placeholder title screen is provided by art as a set of PNG files.

Dialogs System Selection

Description

The game needs a dialog system for player interaction. Godot has some plugins for dialog, one should be selected.

Acceptance Criteria

  • A dialog system is selected for use in the game.

[Props] Implement a table prop

Description

  • Implement a table prop.

Acceptance Criteria

  • A table prop is implemented and the player can interact with it.

Character Animation

Description

Character animations are needed for each character.

Acceptance Criteria

  • Placeholder art for character animations is provided as PNG files, preferably as animation strips or sheets.

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