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Unity-Portals

Portal rendering in Unity by not using RenderTextures!

Instead uses shader magic camera replacement shaders, the stencil buffer and oblique projection (thanks to pr0g for that!).

Limitations:

  • Requires forward rendering
  • The world inside the portals is rendered using a non-standard shader (legacy bumped specular)
  • Does not work with skyboxes or camera background color
  • No moving through the portals, yet

You can add more subshaders to the Portal Replacement shaders for "advanced" features like transparency.

Controls:

Mouse - look around
WASD - move around
E & Q - ascend and descend
Shift - move faster
Control - move slower
End - unlock/lock cursor

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