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Alan Baylis's Projects

quadtree icon quadtree

Basic implementation of quad tree in unity for terrain..

quixel icon quixel

Quick Voxel Terrain Engine for Unity

radialprogressbar icon radialprogressbar

Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!

ragespline icon ragespline

Scalable Vector Graphics creation and drawing component for Unity

rainsimulator icon rainsimulator

A Unity-based, experimental VR project that simulates standing in a calm rain.

rainy_night icon rainy_night

An artistic experiment creating a rainy night time scene in Unity.

random3dcity icon random3dcity

A basic procedural modelling engine for generating buildings and other features in CityGML

rangetree icon rangetree

A generic interval tree implementation in C#. Also comes with an asynchronous version which rebuilds the tree using the TPL.

realtime-csg-demo icon realtime-csg-demo

Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"

regex-builder icon regex-builder

.NET library for human-readable declaration of regular expressions without having to remember the regex syntax. Looks similar to Expression Trees in .NET.

reptile icon reptile

Reptile: a 3D voxel art authoring tool.

rewind-time icon rewind-time

This is the project used in my tutorial on creating a rewind effect in Unity.

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