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License: MIT License
Powerful Behavior Tree Editor using GraphView for Unity
License: MIT License
有没有计划支持2019.4.40版本和服务器的行为树执行.我想要双端行为树一致的效果.
Get inspired by Unreal implementations of Behavior Tree, I think the following features are very useful and may be implemented in the feature:
当在Node里选择SharedVariable时,尽管在BlackBoard有了对应特性的变量但是还是出现了错误
Console 里出现的错误
ArgumentException: Default value is not present in the list of possible values
UnityEngine.UIElements.PopupField1[T]..ctor (System.String label, System.Collections.Generic.List
1[T] choices, System.String defaultValue, System.Func2[T,TResult] formatSelectedValueCallback, System.Func
2[T,TResult] formatListItemCallback) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.DropdownField..ctor (System.String label, System.Collections.Generic.List1[T] choices, System.String defaultValue, System.Func
2[T,TResult] formatSelectedValueCallback, System.Func2[T,TResult] formatListItemCallback) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0) Kurisu.AkiBT.Editor.SharedVariableField
2[T,K].OnToggle (System.Boolean IsShared) (at Assets/Plugins/AkiBT/Editor/Core/Member/Field/SharedVariableField.cs:61)
Kurisu.AkiBT.Editor.SharedVariableField2[T,K].<.ctor>b__8_0 (UnityEngine.UIElements.ChangeEvent
1[T] evt) (at Assets/Plugins/AkiBT/Editor/Core/Member/Field/SharedVariableField.cs:30)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.CallbackEventHandler.UnityEngine.UIElements.IEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.DefaultDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <084a5ad0c5954e6381efa8c13e0e5fac>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at :0)
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