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An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
License: MIT License
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I have increased number of score boxes to 50'000 as you wrote,
you run app like this fluently.
In my case, I have about 3-6 fps on:
Intel(R) Core(TM) i5-9300HF CPU @ 2.40GHz 2.40 GHz
GeForce GTX 1650
32 GB RAM
The Unity version is the same as recommnded by you, burst compiler was
run. Same issue in editor, as in the PC release build.
The player graphic stutters on movement with physics as the movement system. This is most notably visible with higher movement velocities.
Hello, Akansh Divker
Does the project work on android devices?
thank you! happy every day :-)