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License: GNU General Public License v3.0
Simple interactive helper tools for DM-ing an AD&D second edition game
License: GNU General Public License v3.0
There are no subclasses given for wizards.
Priests only have the druid subclass.
Characters who successfully save against death nevertheless die.
Under certain conditions a character remains in combat after dying.
The programs currently lack any external documentation, manpages should fill this void quite adequately and will also stop lintian complaining about their absence.
Currently items used are automatically overwritten with the state of the item after running event code. This is problematic as it means for example that if snippet_code were to drop an item, then the item NOW in it's index would get overwritten by the older item, drops don't work, items can get overwritten and you may even have indexerror crashes.
Proposal:
Character class to get an update_item method which takes two parameters: the index being updated, and an instantiation of the object from the instance BEFORE the update.
update_item to compare the item in the index with the older instantiation and only overwrite if the items are the same.
This could be done by comparing names but this is still problematic, instead I propose that acquire item gives each item acquired a unique hash (much like map does with NPC additions) and this can be used to compare specific instances of items. While item-onuse code could change many item attributes they shouldn't alter the hash which is unique to this particular copy in the character's inventory.
The .desktop files appear to be sound and working - but no menu items appear.
The code should be fully portable and it should be possible to create a package for windows but since I have no windows systems, I'm hoping somebody else would volunteer to create and maintain one.
Currently if an NPC is killed by an item's onuse event he does not get removed correctly from the map and is resurrected with full health after dropping loot.
This does not affect items or spells used over multiple rounds, the problem appears to be specific solely to item.onuse.
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