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Astro

Simplify the astrologian's operation. https://raw.githubusercontent.com/aiczk/Astro/main/Astro/Astro.json

About

Astro realizes the system by forcibly intervening in the action cue system.

Therefore, the oGCD may be invalidated, but please forgive me.

Detail

Players with a card effect, a weakness effect, or a damage down effect are skipped.

For example, if Melee has the above debuff, Astro distributes The Balance to Range.

astro's People

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astro's Issues

application crashes

At first the application crashes with ID.
I can't verify this withparty play and don't have much useful information.

I tried it with the house scarecrow (sorry, I don't know the exact English name) and it doesn't crash when solo, but if I just do a malefic with PLD in the party, it crashes the application.

If I try to execute the malefic in combat with auto attack, etc., it crashes before the casting is finished.
It seems that the presence or absence of card pre-drawing has no effect on whether or not the application crashes.

I have all options on Astro turned on.

automatic selection of card targets when playing manually

I would like to see automatic selection of card targets when cards are played manually when the automatic execution of card Play and Redraw is stopped due to Divination, etc.
I play with a controller and sometimes I want to Play manually, but then it is very difficult to target an ally.
Thanks for all your help.

Crash when pressing Play while no card is drawn.

I'm not sure if this is an isolated issue but, when having the plugin installed, pressing play when no cards are drawn will crash the game, this makes other plugins like xivcombo impossible to use with Draw/Play feature, as it makes Astro plugin play with no cards drawn, which makes the game crash.

Potential card priority enhancement

#6 was a really good addition to the plugin, I'm wondering if we can expand on this and add an additional priority system for the in-between minute card buffs;

We currently have the singular 2 minute buff priority system which works well with the 3 card buffs but card overcap system follows the same priority system despite different classes having better minute bursts. Could we add a secondary priority system for the cards outside of divination? Let me know if I need to reword this for clarity.

Cards not being delivered to priority order.

Starting out; the plugin will function as expected and throw cards to the intended targets in their order
I've adjusted the order to include WAR and GNB for my DSR group, the range cards have not been changed.

After two or three pulls the priority order is completely ignored. The SAM wont get any cards unless triple melee is pulled, and top priority is SMN for my group yet all cards flow to DNC and RDM.

I'm not sure if there is anything I could provide on

Not respecting divination window.

Hey, I wanted to report that astro's divination functionality seems to be inversed, as it auto plays outside of divination windows, and doesn't play during divination windows.

I'd also like to mention that you can no longer manually play, as it'll only target yourself.

Request : Consider cards as 'in burst' when Divination has less than X seconds before its ready.

An additionnal request, sorry for bombarding them would be to have a checkbox of 'Consider cards as 'In burst' while divination CD is about to be available/is available' behavior.

The idea is to be able to use the 2 first cards before divination in the opener and reopener on burst targets eventho divination has not been used yet.

https://media.discordapp.net/attachments/583963017746579477/938881667253293126/ast_ew_opener_4.png?width=663&height=671

Basically a 'Treat cards as in burst while divination is close to being ready' option.

Divination option blocks auto-Play.

thanks for update

There still seems to be a bug with the Divination option.
I am checking with 0.0.1.2.

--

  1. turn on all options.
  2. start the fight and use draw.
  3. use Malefic, but the play is not executed automatically.
    (If you do not target anything manually, the play is auto-targeted.)
    (Auto-targeting of Play, "If Divination is executable , stop auto play/redraw" option is in effect. )
  4. use Divination.
    5, When I do a Malefic, neither auto Play nor Redraw is executed as I want it to be.
    6, After this, there is no automatic Play.
    I may be using only my environment, but with ver 0.0.1.1, ffxiv sometimes crashes.
    --

1.turn on all options.
2. use Divination and wait for Divination's recast.
3. start combat and use Draw.
4. automatic Play should be executed, but it is not.

Update for 6.2

Hi,

Wondering if this plugin will be updated for 6.2?

Thank you

I would like an option to not overwrite Divination

This is machine-translated English.
Sorry if it doesn't make sense.

If the Divination recast is up, I do not want to automatically play and redraw cards.
I am very afraid that Divination as well as heal abilities etc. will be converted to play and redraw.
Is it possible to create a stop option for such cases?

Question about job priority

Hello, amazing work with this plugin, I love it

Just a question, is it possible to add an option to change the job priority list?

[Suggestion] Identifiable 60 second bursts

Since I'm dedicated to making your life hard I'll keep the suggestions coming :p

Checkbox with 'Prioritize identifiable 60 seconds mini-bursts outside of divination window'
Example :
Phoenix buff on SMN, trick attack on target for NIN, Shroud for RPR, Inner release for warrior, Life of the Dragon for DRG, things like that.

Game crashes at divination reopener

dalamud.log

Each time there is miniburst my client crashed
2022-07-03 21:10:54.009 +02:00 [INF] [Astro] Card => Melee, Burst, MiniBurst
2022-07-03 21:11:27.815 +02:00 [INF] --------------------------------------------------------------------------------

Suggestion : Use redraw when pressing play if seal is redundant and redraw is available

Don't even know if it's possible.

For those who don't use the auto play/redraw, you could have the option to redraw when pressing the play button and the seal is redundant if redraw is available, basiically the same as the auto function but with manual presses.

Generally the auto function is inserting ogcd that cause clipping and dangerous situations in hard content like ultimates if some important healing ogcd doesnt fire so the basic improving of the 'play' behavior is gonna be most of my suggestions ;)

Would basically allow spamming of the play button without thinking and having the plugin resolve the redraw and the priority target.

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