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raycast's Issues

Todos - 24JUN18

  • Return intermediate result of ray casting for use by the minimap
    • Get an array of all the rays represented as angle and distance
  • Figure out how to get around needing the fishbowl adjust and unadjust
    • The "scene" needs adjusted distances
    • The "minimap" needs unadjusted distances
    • Adjustment exists to get around a fishbowl effect stemming from polar vs cartesian coordianates
    • Maybe only do the "adjustment" in the "scene", since that's the thing that needs them adjusted.
  • Make movement not dependent on how fast the code runs
    • Right now turning or moving adjusts position/direction by some N for every animation frame while a button is being pressed.
    • Instead, move per every unit of time, regardless of how many animation frames there were.
  • [ ] Use distance+direction as keys for columns, instead of index. This turned to slow things down
  • Make color fall-off start earlier
    • So that the distance looks darker earlier

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