3D game engine
- Vulkan API
- Physically-based shading
- Fiber-based job system
- Matrix-vector math library
- Asynchronous asset loading
- Custom logging system
- Custom platform layer (X11)
@TODO
@TODO
- Vulkan (link @TODO)
- stb_image (link @TODO)
- Assimp (link @TODO)
- Freetype (link @TODO)
@TODO