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bytemessage's Introduction

ByteMessage Class

What you can do with this library

Imagine you want to send some binary data to somwhere else, say over a network or serial connection. This can be a nightmare! You have to consider endianness (byte order), sizes of data types and a lot of other things. Wouldn't it be nice to have a tool to build your own message framework in just a few minutes? Well, now you can! This class provides a framework for designing your own messaging system.

For example, consider a point in 3D space. Each of the three coordinates should be IEEE 754 single precision floating point number. Using this framework you can easily define a class, let's call it Point3D, and use it like this:

Point3D p;      // create Point3D object
p.x.set(11.1);  // set x coordinate
p.y.set(22.2);  // set y coordinate
p.z.set(33.3);  // set z coordinate

uint8_t* data = p.get_ptr();  // get a read-only pointer to the underlying array of data
size_t message_size = p.size; // get length of the underlying array

Now you can use data and message_size to send it somewhere.

Suppose on the receiving end you have the data in a buffer called receive_buffer and the length of the received byte stream was msglen. Then you can do somthing like this to extract the coordinates:

float x, y, z;
Point3D q;

// read raw data into buffer
q.populate(receive_buffer, msglen);

// get coordinates
x = q.x.get();
y = q.y.get();
z = q.z.get();

Easy, isn't it?

How to use this library

General idea

The ByteMessage class is a template class with two non-type template parameters: Message type (a uint8_t) and message size (size_t, in bytes). Every message must have a type to distinguish it from, even if you only want a single message. You have to make sure yourself that each message type is unique in your application! When calculating the size parameter, do not forget to leave space for the type byte. The type is always the first byte in the message.

The class ByteMessage is not meant to be used directly. Instead, derive from it and add the data members you want in your derived class:

class Point2D : public ByteMessage<2, 9>;
class Point3D : public ByteMessage<3, 13>;

Here, we declared two classes, a Point2D of type 2 and a Point3D of type 3. Point2D is meant do hold two floating point numbers, Point3D should hold three floats. Each float consists of four bytes, so size of Point2D is 2 * 4 + 1 = 9 bytes and size of Point3D is 3 * 4 + 1 = 13 bytes.

The general idea is that ByteMessage objects contain a protected array of uint8_t to store all message content. However, ByteMessageobjects do not have methods to fill in data or extract data from this array. Data is added to and extracted from this array through use of data members which you add in your derived class. The relevant data members have to be given a pointer to this array and a position to write to.

The ByteMessage class

The following methods exist for this class:

method / member description
static constexpr uint8_t type public static constant data to determine the message type
static constexpr size_t size public static constant data to determined the size of the underlying data array in bytes
ByteMessage(void) default constructor without parameters
ByteMessage(const ByteMessage &bm) copy constructor
virtual ~ByteMessage() = default default public virtual destructor
ByteMessage& operator= (const ByteMessage& bm) the assignment operator
const uint8_t& operator[] (size_t index) const the read-only subscript operator
virutal const uint8_t* get_ptr(void) const final return read-only pointer to data
virtual bool populate(const uint8_t * raw_message, size_t message_size) final populate message from raw byte array

Types of data members to be uses within a ByteMessage object

There are three different types of data members which you can add to your classes derived from ByteMessage- they are described in the following sections.

ByteMessageField

A ByteMessageField is the most basic data member to handle fixed-length primitive data types (signed and unsigned integers, floating point numbers, and booleans). ByteMessageField is a template class (i.e. template <class T> ByteMessageField, with T being the primitive type to store. However, some methods (get() and set()) are specialized methods and there is no generic implementation for them. This means you can only create ByteMessageField objects for data types supported by this library. There are ByteMessageFields for the following data types.

ByteMessageField size (bytes) description
ByteMessageField<uint8_t> 1 unsigned integer
ByteMessageField<uint16_t> 2 unsigned integer
ByteMessageField<uint32_t> 3 unsigned integer
ByteMessageField<uint64_t> 4 unsigned integer
ByteMessageField<int8_t> 1 signed integer
ByteMessageField<int16_t> 2 signed integer
ByteMessageField<int32_t> 3 signed integer
ByteMessageField<int64_t> 4 signed integer
ByteMessageField<float> 4 IEEE 745 single precision float
ByteMessageField<double> 8 IEEE 745 double precision float. Only defined if double is really 8 bytes long, not defined if double is only an alias for float (as is the case with AVR Arduinos).
ByteMessageField<bool> 1 boolean

The following methods and data members exist for this class:

method / member description
static constexpr size_t size public static constant data to determine the size of the data field in bytes
ByteMessageField(uint8_t * messagepointer, size_t pos) the constructor with two mandatory parameters
~ByteMessageField() = default default destructor
ByteMessageField& operator= (const ByteMessageField &bmf) assignment operator
void set(T value) method to set value of field
T get(void) const method to retrieve value from field
ByteMessageField(const ByteMessageField &bmf) = delete explicitly delete the copy constructor

The constructor takes two arguments: A pointer to a uint8_t array and a position within this array. This is the place where the value is written to by set()and retrieved from by get(). Example:

// create an array of uint8_t with 10 elements
uint8_t arr[10];

// create a ByteMessageField object, based on arr, starting at position 2
ByteMessageField<float> bmf{arr, 2};

size_t s = bmf.size;  // s == 4, as sizeof(float) is four bytes
bmf.set(13.4);        // write four bytes of float to arr at positions 2, 3, 4, 5
float f = bmf.get();  // get four bytes of data from arr, starting at position 2, and interprets them as float

// this line generates a compiler error, as the copy constructor is explicitly deleted
ByteMessageField<float> bmf2{bmf};

// however, assignment to an existing ByteMessageField of the same template type works fine
ByteMessageField<float> bmf3{arr, 6};  // note: same array, but used range does not overlap
bmf3 = bmf;

Note that different ByteMessageFields can (and most often will) share a common array. You have to make sure yourself that the used ranges do not overlap and you do not write out-of-bound of the array!

Data is written to the array in a defined format. The chosen format is big-endian byte order (i.e. network byte order), meaning the byte at the lowest memory address is the most significant byte.

ByteMessageChecksum

A ByteMessageChecksum represents a checksum value over all preceding bytes in the message. The class is a template class, i.e. template <class T> ByteMessageChecksum. The following public members and methods are available:

method / member description
static constexpr size_t size public static constant data to determine the size of the data field in bytes
ByteMessageChecksum(uint8_t* baseptr, size_t position, T (*checksumFunctionPtr)(const uint8_t*, size_t)) the constructor with three mandatory parameters
ByteMessageChecksum(const ByteMessageChecksum &copy) = delete explicitly delete the copy constructor
~ByteMessageChecksum(void) = default default destructor
ByteMessageChecksum& operator= (const ByteMessageChecksum &bmcs) assignment operator
T calc(void) const calculate the checksum and return the value, do not update internal state
T get(void) const return stored message checksum
void update(void) calculate the checksum and store the value in message
bool check(void) const check if the stored checksum matches the calculated checksum

The constructor takes three parameters. The first and the second parameter are a pointer to a uint8_t array and an an offset within this array, respectively. This is similar to the parameters of ByteMessageField(). The third parameter is a pointer to a function with return type Tand taking itself two parameters, a const uint8_t* and a size_t. All checksum functions included with this library have this kind of function signature (see below).

Note that the checksum is calculated over the values in the uint8_tarray starting from position 0 up to, but not including, the storage position of the checksum value. Values in the array after the checksum are not included in the calculation. Thus, it is best to position ByteMessageChecksum objects at the end of the array.

Several checksum algorithms with different output sizes have been implemented:

checksum algorithm uint8_t uint16_t uint32_t uint64_t
one's complement sum onesum8_checksum onesum16_checksum / internet_checksum onesum32_checksum x
two's complement sum sum8_checksum sum16_checksum sum32_checksum sum64_checksum
Fletcher's checksum fletcher8_checksum fletcher16_checksum / fletcher_checksum fletcher32_checksum x
XOR checksum xor8_checksum xor16_checksum xor32_checksum xor64_checksum
Luhn's mod256 checksum luhn256_checksum x x x

All checksum functions have similar signatures: uintX_t checksum(uint8_t* data, size_t len). The checksum functions take a pointer to an array of uint8_ts and a length parameters and return the calculated checksum a an unsigned integer of the apropriate size.

Example:

// create an array of uint8_t with 10 elements
uint8_t arr[10];

// create a ByteMessageChecksum object, based on arr, starting at position 8
// internet_checksum() is a checksum function returning a uint16_t
ByteMessageChecksum<uint16_t> bmc{arr, 2, &internet_checksum};

size_t s = bmc.size;       // s == 2, as sizeof(uint16_t) is two bytes
uint16_t cs = bmc.calc();  // (re-)calculate the checksum over arr[0] to arr[7] using internet_checksum()
bmf.update();              // (re-)calculate the checksum and store it at arr[8] and arr[9]
cs = bmc.get();            // get stored checksum from arr[8] and arr[9] without calculating it
bool ok = bmc.check();     // check if stored checksum matches calculated checksum

// this line generates a compiler error, as the copy constructor is explicitly deleted
ByteMessageChecksum<uint16_t> bmc2{bmc};

// however, assignment to an existing ByteMessageChecksum of the same template type works fine
ByteMessageChecksum<uint16_t> bmc3{arr, 4};  // note: same array, but used range does not overlap
bmc3 = bmc;

ByteMessageFieldBlob

A ByteMessageFieldBlob serves the same function as a ByteMessageField, only that it is not defined for primitive data types, but rather for arbitrary binary data. The following public members and methods are available:

method / member description
const size_t size public data to determine the size of the binary data blob in bytes
ByteMessageFieldBlob(uint8_t * messagepointer, size_t pos, size_t bloblength) the only constructor with three parameters
yteMessageFieldBlob(const ByteMessageFieldBlob &copy) = delete explicitly delete the copy constructor
ByteMessageFieldBlob& operator= (const ByteMessageFieldBlob &bmfb) assignment operator
uint8_t& operator[](size_t index) subscript operator
const uint8_t& operator[](size_t index) const subscript operator for const instances
size_t set(const uint8_t *data, size_t length) copy data from data to blob, return number of bytes copied
size_t set(uint8_t value=0) set all bytes in blob to a constant value
size_t get(uint8_t * data, size_t length) const copy data from blob to data, return number of bytes copied
const uint8_t* get_ptr(void) const return pointer to constant data

Whenever data is written to a binary blob (using set(const uint8_t, size_t)), the return value indicates the actual number of bytes copied. It is not possible to copy more than size bytes. If length > size, additional bytes in uint8_t *data are silently ignored and the return value of set()equals size. If length < size, the data blob is padded to the full size with zeros.

Note: As of now, ByteMessageFieldBlob is the only non-templated class whithin this library.

Important notes for deriving from ByteMessage

Provide a copy constructor for each derived class

When deriving from ByteMessage<uint8_t TYPE, size_t SIZE>, you should provide an empty copy constructor, i.e.

constexpr uint8_t MESSAGE_TYPE = 10;
constexpr size_t MESSAGE_SIZE = 20;

class SomeMessage : public ByteMessage<MESSAGE_TYPE, MESSAGE_SIZE> {
    public:
        // note the empty body of the copy constructor!
        SomeMessage(const SomeMessage &src) : ByteMessage{src} {}
        // see explanation below
        SomeMessage() = default;

        /* add data members here */
};

Note that we call the copy constructor of the parent class exlicitly in the initializier list. This is necessary to prevent warning messages when compiling with g++'s option -Wextra.

If you choose not to define a copy constructor (or you forget to do so), copy construction of your derived class will NOT work. This is due to the fact that class members ByteMessageField, ByteMessageChecksum and ByteMessageFieldBlob have their copy constructors explicitly deleted. This makes the copy constructor of your derived class implicitly deleted as well when it contains at least one member of one of those types. By defining an empty copy constructor, we tell the compiler not to try to copy the members by default upon copy construction. The actual data is then copied by the copy constructor of ByteMessage, which copies the whole array.

While your derived class will work perfectly without a copy constructor, the compiler will yell at you when you try to use copy construction in your application. It is better to provide one.

IF you provide an empty copy constructor, you must also provide at least one constructor. This is a C++ rule: When any constructor is defined, even if it is a "only" a copy constructor, no further constructors are implicitly generated by the compiler. The easiest thing is to just declare a parameter-less constructor as default (see code example above).

Optionally: Declare assignment operator as "= default"

If you want to be explicit, you can also declare a defaulted assignment operator, like so:

constexpr uint8_t MESSAGE_TYPE = 10;
constexpr size_t MESSAGE_SIZE = 20;

class SomeMessage : public ByteMessage<MESSAGE_TYPE, MESSAGE_SIZE> {
    public:
        SomeMessage(const SomeMessage &src) : ByteMessage{src} {};
        SomeMessage() = default;

        // explicitly declare a default assignment operator
        SomeMessage& operator= (const SomeMessage& sm) = default;

        /* add data members here */
};

This is strictly optional, the generated code will be the same whether you add this line or not. It is just a friendly reminder that the default assignment operator will do "the right thing": It will first call the assignment operator of the base class (i.e. ByteMessage<MESSAGE_TYPE, MESSAGE_SIZE>) which is explicitly defined and does absolutely nothing. Then it will call the assignment operators for all contained data members. As ByteMessageField, ByteMessageChecksum and ByteMessageFieldBlob all have working assignment operators, this will suffice.

Examples

Point3D

constexpr size_t Point3D_TYPE = 21; // pick unique number between 0 and 255
constexpr size_t Point3D_SIZE = 14; // 1 byte for type, 3*4 bytes for floats, 1 byte for checksum

class Point3D : public ByteMessage<Point3D_TYPE, Point3D_SIZE> {
    public:
        // create a copy constructor which does nothing
        Point3D(const Point3D &src) : ByteMessage{src} {};
        Point3D() = default;                             // create default constructor
        Point3D& operator= (const Point3D &p) = default; // explicitly use default copy assignment operator

        // index 0 --> implicit type byte
        // msgarr is a proteted member of ByteMessage
        ByteMessageField<float>      x{msgarr, 1};       // index 1, 2, 3, 4
        ByteMessageField<float>      y{msgarr, 5};       // index 5, 6, 7, 8
        ByteMessageField<float>      z{msgarr, 9};       // index 9, 10, 11, 12
        ByteMessageChecksum<uint8_t> checksum{msgarr, 13, &luhn256_checksum}; // index 13
};

Compatibility

Although written originally for the Arduino platform, there is nothing which prevents the library from being used on any other platform. However, to determine endianness, some gcc-specific macros are used. Your mileage with other compilers may vary.

Also note that data types uintX_t are optional in C++. If they are not defined for your platform and/or compiler, this library will not work.

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