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kraken-ioc's Issues

Add ability to bind multiple interfaces to the same implementation as a singleton, without having to create instance ahead of time

Consider the following scenario:

public MyService : IService, IMyService
{
    public IMyService.Setup(){ ...  }
    public IService.DoSomething() { .... }
}

// In setup code, inject IMyService and do necessary setup

One might want to bind both IService and IMyService to MyService.
Right now the only way to do that would be to create instance ahead of time:

var instance = new MyService(...);
Container.Bind<IService>(instance).To<MyService>().AsSingleton();
Container.Bind<IMyService>(instance).To<MyService>().AsSingleton();

If MyService has dependencies, they would need to be resolved in the binding time as well. This violates the idea of composition root in IOC.

One proposed solution is to have Bind that takes array of interfaces:

Container.Bind(new Type[]{ typeof(IService), typeof(IMyService) }).To<MyService>().AsSingleton();

Or as an alternative:

Container.Bind(typeof(IService), typeof(IMyService)).To<MyService>().AsSingleton();

Same way it's done in ZenJect. However, it might conflict with existing Bind signatures.

Recommended Way to Integrate Into a Unity Project?

My apologies if this is obvious, but:
How do I integrate Kraken IoC (this repo) into my own Unity projects?


  1. I noticed there's a Kraken IoC NuGet package, but NuGet packages get wiped when Unity regenerates my VS (Visual Studio) solutions.
  2. Should I setup a Unity Package Manager-compatible bunch of files from your source? (including a package.json file)
  3. I could copy files from C:/Users/[USER]/.nuget/krakenioc/, but am not sure which files to use (especially since there's multiple Unity projects in this Kraken IoC repo!
  4. Do I need to use the community-created NuGetForUnity (to use the Kraken IoC NuGet Package in Unity)?

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