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View Code? Open in Web Editor NEWImplementation of Assignment 3 from the Stanford 2021 SwiftUI Course https://cs193p.sites.stanford.edu/
Implementation of Assignment 3 from the Stanford 2021 SwiftUI Course https://cs193p.sites.stanford.edu/
When you deal 3 more cards and there is a match showing, start animating the matched cards flying to the discard pile before the animation of the 3 new cards flying in from the deck starts. In other words, give the user a better impression of “I just replaced these 3 cards for you” by delaying the dealing animation a short bit in this scenario. The animations can still overlap, but delaying the dealing one just a little bit can result in a pleasing effect.
When the game starts, the discard pile will be empty. As cards are discarded or matched, they will be added to the discard pile
If there is at least one match showing and the user neglects to select a match, then one of the matches that were available are moved to the discard pile.
Make the cards that you deal out flip from face down (as they are in the deck) to face up (as they are once they are in play). You can use/modify the .cardify ViewModifier from lecture if you want.
Have your deck and/or discard pile be either “sloppy” (i.e. not a perfectly neat stack) or show the first few cards slightly offset (so that it looks more like a stack).
Make it such that if set is chosen quicker, the score is increased by more.
When the game starts, the deck will be full and the user should tap the deck to deal out the first set of cards
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