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aetherstation13's Issues

2 Issues with Agent ID

Round ID:

maybe 197 but i dont think its important

Reproduction:

  1. Agent ID sprite is different than normal ID which makes it very obvious
  2. Correctly writing a jobs name doesn't disguise the ID to the written job.

Buy an Agent ID, notice that its a different sprite than the ID's we currently have (old id sprites), write a job's name and see that its not changing.

Mechs change dir when opening doors.

Round ID:

Local.

Testmerges:

None, this still happened before any testmerged PR.

Reproduction:

  1. Hop into a mech.
  2. Enable strafe mode.
  3. Walk through a door while not facing the direction you're going.
  4. You're now facing the direction you're going.

Backup human doesn't work

Reproduction: Set up backup human name different from name as a nonhuman species, start round as a head, be human, have your non human name. (I think that one is just inherited from the time at which we forked (pre fix))

Spraytan for Tan

Round ID:

1231

Testmerges:

No it wasn't testmerge

Reproduction:

I tried to made Spraytan chemical by mixing Orange juice with Oil, and it haven't worked I ahelped and Said it to admin, he answered that build got Spraytan in code, but It's can't be made in game (?)

library console has no Emag message

Reproductions

Emag library console
You arent notified in chat in any way whatsoever that you emagged it succsessfully or that there is something new inside

Sentient Disease Multi-Z

Round ID:

Testmerges:

Reproduction:

The sentient disease will spawn on a lower level and has no way to get up to the correct level to infect people without admin intervention, this is a bug that was previously fixed on tg so it shouldn't be too hard to address

Can't right click as a cyborg

Reproduction:

Sign up as a borg, and try to do actions that require a right click such as: welding a door shut as engiborg, take blood with a syringe as medborg, etc...

You can't make a void heretic blade

Round ID:

Dont remember

Testmerges:

no

Reproduction:

  1. Be a void heretic
  2. Go into space
  3. Make a rune
  4. Put a glass shiv on it
  5. Try to make a void blade
  6. Nothing happens. Litteraly nothing.

Door remotes are universal.

Round ID:

Tested on local, confirmed by others.

Testmerges:

No idea.

Reproduction:

Get any remote.
Go to any door the remote should not have access to.
Use remote on door.
See that it has access anyhow.

Might be related to the ID rework.

@Pugie

Round ID:

Testmerges:

Reproduction:

Mechs can't use strafe mode properly.

Round ID: guh

Testmerges: None.

Reproduction: Reset bindings, hop in mech, enable strafe, try to use ALT with it.

I know that block movement causes this. Simply unbind ALT from it and bam, it works.

Can't rotate TEG side parts

Round ID: Doesn't matter

Testmerges: Doesn't matter either

Reproduction: Alt click circulatory/heat exchanger after opening it's panel and unsecuring it, nothing happens, impossible to connect both of them to the TEG.

Dead flesh ghoul still take your limit

Round ID:

Dont remember it was some time ago

Testmerges:

Reproduction:

  1. Make a ghoul with your flesh grasp
  2. He dies
  3. Try to make a new one
  4. Your patron cannot sustain more ghouls((((((((((((((

Crusade

While in crusade you cant perform surgeries, because using scalpel or saw counts as harming

Rust heretic bugs

Round ID:

Irrevelant, code problem

Testmerges:

I thought it was fault of intents at first but it goes even deeper

Reproduction:

Rust heretic isnt able to use his grasp to destroy any objects or items for some reason, also turfs like naked plating doesnt rust at all for some unknown reason too. It works on borgs however
image
image

Another thing is that, it seems that leeching walk doesnt heal you if you happen to switch brains with a body, which is strange

Slime cells have a charge meter on their sprite

Round ID:

Test Server, nothing done that changes the code.

Testmerges:

None, obviously.

Reproduction:

  1. Get your hands on a slime cell.
  2. Observe said slime cell.

I blame GAGS, most likely.

BORGS CANNOT DO THINGS

Round ID:

Testmerges:

Reproduction:

Borgs cannot use their rightclicks to deconstruct, get blood out of bodies with syringes etc etc, I believe this is directly tied to TCEO's pr

Spess ninja gloves don't work

Round ID:

Don't remember

Reproduction:

Right-click with your cool ninja gloves on something to interact with it, and then realise that your gloves simply do not work. This happened not to me, but to another guy in the round I played.

Hotline Miami Kit Issues.

Double hit and knockdown extension doesn't work.
Catching thrown items still knocks you down.
This thing causes shock hallucinations that randomly stun you.......

Phazon goes way too fast.

Round ID:

Local.

Testmerges:

None.

Reproduction:

Hop in a Phazon, meet a dull universal force / phase into something, still unknown which, then go twice as fast, as much as a leg actuated Gygax.

Implant Autosurgeon becomes used up upon removing implant

Round ID:

1272

Testmerges:

Reproduction:

If you try to remove implant from standart version of implant autosurgeon (From CMO's locker as example) they'll happen to be used up even without using them.
image
I understand that it can be argued with "Its because they are only use for NT Cyberlink 2.0/Medical HUD implant", but why cant i then put it back and use it?

Mechs consume charge when walking into walls.

Round ID:

Local.

Testmerges:

None, this happened before any testmerges.

Reproduction:

  1. Hop into a mech.
  2. Walk into a wall.
  3. Observe as your charge drains in the diagnostics menu despite not moving.

This might be for other solid objects too.

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