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View Code? Open in Web Editor NEWTootsville online MMORPG — game software
Home Page: https://www.tootsville.org/development/
License: GNU Affero General Public License v3.0
Tootsville online MMORPG — game software
Home Page: https://www.tootsville.org/development/
License: GNU Affero General Public License v3.0
The WebSocket connection is established before a Toot is chosen, but currently gives a spurious failure (or several) before a successful connection is established, possibly due to a race condition with the Firebase authentication. This usually goes away after about 5s.
Pattern ends up lopsided on Toot
Particularly bad at narrow window sizes, the list of colors does not wrap
Why are the left and right of the image transparent?
Is this a race condition in the timing of moving the paperdoll image up to the stage?
Some of the emoji multi-part characters were split up into multiple spans, leaving weird gaps in the emoji menu.
The sky should be blue during the day.
When the player has not signed in, they can still activate some pop-up controls, like the Control Panel. This could be intentional — eg, to activate full screen mode — or accidental, eg, connecting a gamepad.
When these pop-ups are closed, the login box should re-appear.
Sometimes when walking the eyes and eyebrows (and pads?) get dropped and don't move with the Toot
Seems to be an error-handler that is invoked when an error is signaled within a worker thread, but then itself has a bug.
Backtrace:
0: (NULL) [external]
1: (ABORT NIL)
2: ((FLET "H2" :IN HUNCHENTOOT:HANDLE-INCOMING-CONNECTION) #<unavailable argument>)
3: (SB-KERNEL::%SIGNAL #<POOLER::POOL-WARNING {100CA4DE23}>)
4: ((FLET SB-KERNEL::%WARN :IN "SYS:SRC;CODE;WARM-ERROR.LISP") POOLER::POOL-WARNING #<SB-KERNEL::CONDITION-CLASSOID WARNING> SIMPLE-WARNING :MESSAGE "Memcache Connection Pool POOL-INIT no.6")
5: ((FLET "WITHOUT-INTERRUPTS-BODY-1" :IN SB-THREAD::CALL-WITH-MUTEX))
6: (SB-THREAD::CALL-WITH-MUTEX #<CLOSURE (FLET SB-THREAD::WITH-MUTEX-THUNK :IN POOLER:POOL-INIT) {7FFFCF95D6BB}> #<SB-THREAD:MUTEX "Pool Lock" owner: #<SB-THREAD:THREAD "Web Worker serving 127.0.0.1:5395..
7: (POOLER:POOL-INIT #S(POOLER::POOL :NAME "Memcache Connection Pool" :QUEUE #S(SB-CONCURRENCY:QUEUE :HEAD #1=(SB-CONCURRENCY::.DUMMY.) :TAIL #1# :NAME NIL) :LOCK #<SB-THREAD:MUTEX "Pool Lock" owner: #<S..
8: (POOLER:FETCH-FROM #S(POOLER::POOL :NAME "Memcache Connection Pool" :QUEUE #S(SB-CONCURRENCY:QUEUE :HEAD #1=(SB-CONCURRENCY::.DUMMY.) :TAIL #1# :NAME NIL) :LOCK #<SB-THREAD:MUTEX "Pool Lock" owner: #<..
9: (CL-MEMCACHED:MC-GET ("Friendly:SELECT * FROM `person_links` WHERE `url`=?;➕mailto:[email protected]") :MEMCACHE #<MEMCACHED-SERVER Name:Localhost IP:::1 Port:11211 > :MC-USE-POOL T)
10: (CL-MEMCACHED:MC-GET+ "Friendly:SELECT * FROM `person_links` WHERE `url`=?;➕mailto:[email protected]" :MEMCACHE #<MEMCACHED-SERVER Name:Localhost IP:::1 Port:11211 > :MC-USE-POOL T)
11: (CL-MEMCACHED:MC-GET-VALUE "Friendly:SELECT * FROM `person_links` WHERE `url`=?;➕mailto:[email protected]" :MEMCACHE NIL :MC-USE-POOL NIL :EXTERNAL-FORMAT NIL)
12: (TOOTSVILLE::DB-SELECT-RECORDS-SIMPLY #<unavailable argument> #<unavailable &REST argument>)
User must reload to start game
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