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debug-renderers's Introduction

Hello, I'm Adrian :)

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debug-renderers's Issues

Enhance GoalSelector

The GoalSelector renderer is probably one of the most useful renderers, yet it has some problems:

  • Range is too high; lots of lag
  • Not smooth; snaps to block boundaries.
  • Sometimes occluded by the mob itself

I am tempted to reimplement the goalselector renderer as a custom renderer

Replace block update renderer

The currently renderer is a little ugly and IMO the update indicators stay around for too long, causing a lot of confusion.

Implement new info lines

Implemented

  • FPS
  • XYZ
  • Direction facing
  • Ping
  • Movement speed
  • Biome
  • MSPT
  • Light level

Not implemented

  • Slime chunk
  • Local difficulty
  • Targeted block info
  • Local difficulty
  • World time
  • Chunk pos, region file, nether pos
  • Mobcap + spawnable chunks info

Feature Request - Small QoL Changes

Really great mod, would love to see it updated to the current version.

Some things I'd like to see while using brain renderer and related:

  • If an entity has POI's, such as beds or job blocks, it would be helpful for those POI's to be highlighted in a different color to help differentiate which ones the targeted entity "owns".
  • Having the option of also showing the brain of the targeted entity on your screen HUD to avoid having to look at it in the world

Implement new renderers

Incomplete list of all the ones I want at the moment:

  • Spheres (despawn, cannot spawn, etc)
  • Beacon range, conduit range
  • Chunk loading
  • Light level

Enhance interface

Maybe a nice UI for enabling/disabling renderers. Also, list which renderers are enabled/disabled when /dbr is run without arguments.

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