draw_cmd.TextureId
is null,gl.genTextures
is something I'm certain is needed for this value not to be null.draw_cmd.drawElements()
isn't doing what it's meant to do due to something that needs done by tinyGL.
This code is experimental, but the goal is:
- to get TinyGL and ImGui to Work toghether
- to display onto canvas context 2d (same thing)