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umbracraft's Introduction

Hi ๐Ÿ‘‹

I'm Andrew, a software engineer based in the SF Bay Area. In my spare time, I make games, collect music, and play rhythm games.

Games

  • Heroes of Umbra - A side-scrolling platformer RPG with networked multiplayer. Built an engine with libgdx and developed it from 2012-2018, with occasional updates and help from the community.
  • Starless Umbra - a 2D co-op action JRPG-in-progress. This started as an RPG Maker project from 2002-2013 and, after many failed attempts at creating an engine as easy-to-use as RPG Maker, is now built in Gamemaker.

Websites

  • rm2k.net - Reminiscing about and discussing old RPG Maker games. (React, Chakra UI, Node.js, GraphQL)
  • Limon Electrician - Full-stack website I designed and built for a client (React, Chakra UI, Node.js, Postgres)

Tools/Misc

  • ITL Points - Utility for discovering which songs to play in ITL Online 2023. It compares scores to nearby players in the leaderboard and ranks which songs have the biggest room for improvement.
  • StatsMerge - Utility to merge Stepmania Stats.xml files

umbracraft's People

Contributors

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Stargazers

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Watchers

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Forkers

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umbracraft's Issues

Autocomplete arrow key issues

It seems using the arrow key affects fields already filled out and changes their positions.
Ensure the dropdown widget thing is not visible before toggling any changes.

Animation Changes

Add a box next to each frame to delete it
Add a clone button next to each frame to clone it to the next space
Remove the delete frame from the bottom of the frame list
Don't force fixed-width for
Auto-update animation preview

Implement in-editor scripting

  1. New ListModule: ScriptListModule
  2. Scripts have pages with preconditions to determine when they execute
  3. Scripts should have basic variable operation commands (local and global), control flow, message display, camera lock commands, and so on
  4. Entities can have a ScriptComponent which references a script by name

Area Management

Add a way for areas to be better managed:
The collective area should have an entry and exit area String, which links it to other areas.

A node can only have 3 children, for each of the cardinal directions (and the entry point)

For defined maps, we need to specify which of the 4 cardinal directions are "teleportable" via a bool and which of those leads to the parent (if applicable, and only one should).

For randomly generated maps, we need to look at the parent for a direction.

Decouple Entities and Maps

Create a static (i guess?) function to fetch the current map in Game.
Give entities a retention policy upon creation: Global, Area, or Map

Map: Clear these out on when we change maps
Area: Cleared on area change
Global: Permanent unless explicitly cleared

Use args4j

Use args4J for processing command line arguments

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