Absolutely destroying @Lhardin491 in typeracer. It's honestly kinda embarassing. He should work on his typeracing skills.
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Correct The Record & Related Mods for Victoria 2
Absolutely destroying @Lhardin491 in typeracer. It's honestly kinda embarassing. He should work on his typeracing skills.
5% is far too low for income tax, this causes the US to never be able to raise enough money to achieve solvency in the game. Increasing it to 10% (and giving the AI an addition +10% modifier)
Despite more closely resembling that one time in the 1840's when over half of the US's states declared bankruptcy (s/o Bank of England), I don't think the US was declaring bankruptcy all the way into the early 20th century.
Incorporate new events, national foci, and whatever else was added in HPM v0.3.6.1, without breaking backwards compatibility
Bring back New Nations Mod countries removed by HPM such as:
Technologies spread in an odd manner. Countries which border each other are probably more likely to see their technologies spread to each other, rather than each country completely independently inventing them. To simulate this, countries should be given bonuses to inventing things if a neighboring country has already invented it.
This would probably have to be done through a script and added as a modifier for each invention, but the general idea might look something like this:
modifier = {
factor = 5
any_neighbor_country= {
$inventionName = 1
}
}
There are a ton of localizations files, and many of them have values that just get overridden by another file. This is a waste of space and adds size to the mod and time to the (already long) loading time.
Remove all duplicates, leaving only the one that actually shows up in the game.
If you break the infamy a lot, you will eventually get the International Isolation modifier which will give you +0.9 war exhaustion per month, which reduces you to 1/10th of the normal reduction when at peace.
However, during the infamy wars, it's very common for the No More War modifier to pop up as well, which gives +0.3 war exhaustion per month.
If you have both, you'll get +1.2 war exhaustion/month. If you aren't at war, you'll get a -1.0 war exhaustion, so you'll be gaining +0.2 war exhaustion/month even when at peace.
They should maybe have an additional triggered modifier that brings you down to just -0.05 war exhaustion/month.
In October 1836 Columbia (now West Columbia, TX) was designated as the capital of the first elected government of the newly formed Republic of Texas; however, it was shortly changed to Houston in 1837. In 1839, Mirabeau B. Lamar was elected as the Second President (as presidents could not serve consecutive terms), and, because he hated Houston, moved it to Waterloo, renaming the city to Austin in remembrance of Stephen F. Austin, the "Father of Texas". When Houston was re-elected in 1841, he kept the capital in Austin, saying it was more central to the Republic.
To reflect this history:
National focus for assimilating a state into your nation's culture.
Focus could look like:
*Immigration attraction used to pull in people of an accepted culture
Similar to the "free allied cores" cb, let a country give their puppet states an adjacent state.
Conditions:
Available countries:
Available states:
As a DFW-ite:
Dude, what the hell. Abilene sucks compared to Dallas.
Previously, on commit 6862388, players could not longer be annexed by A.I. countries.
This should be improved to give the player the option of switching to the provided country. Many events like this already exist, so that format should be followed, if possible.
Currently the in-game messages are written over part of the flag section. Move the text down so that the scores are not hidden from the player.
Currently frames touch the sides of the UI, which is kinda ugly.
Allow for a pixel or two of empty space between the edge of the screen or the edge of the UI, either by resizing the UI, making the flag frames a few pixels smaller width-wise, or repositioning the flags in the UI elements.
This is incredibly annoying
The swiss culture is too specific for the scale of the game. The cultures should be split up into South German, North Italian, and French (or Occitanian, if applicable, research would have to be done here).
Switzerland will get all three cultures as accepted. In the event of a rouge Switzerland (or Neuchatel, if you're like me (and make your friends do everything for you)) they will, however, be very overpowered with all the accepted cultures.
In real life, gold rushes attracted thousands upon thousands of immigrants in search of money. In Victoria 2, they don't do it to anything near the same extent. California will be left mostly empty in many games, despite having gold rushes.
Simply increase the immigrant attraction a lot, as well as the local life rating while the modifier is in place.
When elections finish, a new leader modifier should be chosen and the old one removed.
The lack of any heads of state and their effects on the country they head is rather concerning for a game that is so in-depth everywhere else (well, except the economy).
In republic:
In ((semi) constitutional) monarchy:
In ************s:
In republic / constitutional monarchy:
In (semi constitutional) monarchy:
In ************s:
Similar to the discriminatory school system modifier, there should be a discriminatory tax system modifier available via event under certain circumstances.
Province event:
Triggers:
MTTH:
Options:
+5% assimilation rate
-2% tax efficiency
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