Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
A simple Qt-based 2D game engine.
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1. Build
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1.1) Dependencies
* Qt5
Qt5 source repository: https://qt.gitorious.org/qt/qt5
* Box2D >= 2.2.1
http://box2d.org
1.2) Building
Available QMake parameters:
* QTPATH (Optional)
Prefix where Qt has been installed. It is required to install
Quasi's QML import plugin and related files.
The default path is /usr/lib/qt5
* BOX2DPATH (Optional)
Path to Box2D installation. If your Linux distro packaging system
provides the required version, it is recommended to use it to install
the library and devel files.
* BUILD_EXAMPLES (Optional)
Use BUILD_EXAMPLES=1 to build usage examples.
Sample build from Quasi's root source tree:
$ mkdir build && cd build
$ qmake QTPATH=/opt/Qt5 BOX2DPATH=/usr BUILD_EXAMPLES=1 ..
$ make
$ sudo make install
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2. Examples
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If you have installed the QML plugin to the proper Qt import directory,
you can run the examples directly from their specific build directories.
Example:
$ cd $(QUASI_BUILD_TREE)/examples/box2dpolygon_circle/
$ ./box2dpolygon_circle
If Quasi QML plugin was not installed you need first to export QML_IMPORT_PATH
environment variable:
$ export QML_IMPORT_PATH=$(QUASI_BUILD_TREE)/src/imports