Gamifying virtual teaching involves using game elements like points, badges, leaderboards, and challenges to enhance student engagement and motivation. By integrating these elements through tools like Kahoot!, Quizizz, and LMS platforms such as Moodle or Canvas, educators can create interactive and dynamic learning experiences.
adbyte / virtual-teaching-project Goto Github PK
View Code? Open in Web Editor NEWThis project forked from mayergoyal/virtual-teaching-project
Gamifying virtual teaching involves using game elements like points, badges, leaderboards, and challenges to enhance student engagement and motivation. By integrating these elements through tools like Kahoot!, Quizizz, and LMS platforms such as Moodle or Canvas, educators can create interactive and dynamic learning experiences.
Home Page: https://virteach.vercel.app