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This project forked from wvabrinskas/swift-procedural-terrain-generator

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As of the creation of this repo, Swift Procedural Terrain Generator creates organic terrain with the Y-axis being procedurally generated. Will eventually be expanded to create a 2-dimensional terrain / noise map or 3-dimensional terrain.

Swift 86.97% Objective-C 9.64% Metal 3.38%

swift-procedural-terrain-generator's Introduction

Swift Procedural Terrain Generator

  • iOS 11+
  • Swift 4

As of the creation of this repo, Swift Procedural Terrain Generator creates organic terrain with the Y-axis being procedurally generated. Will eventually be expanded to create a 2-dimensional terrain / noise map or 3-dimensional terrain.

Preview Video

Noise class usage

  • Add Noise.swift to your project.
  • let noise = Noise()
  • Optional: noise.steepness = 30
    • Set how quickly the change is between each point.
  • Optional: noise.spacing = 10.0
    • Set the x spacing between each point.
  • Optional: noise.hillFactor = 10
    • Set how likely the y direction of the noise changes between each point.
  • let noisePoints = noise.generate(samples: 300, maxHeight: self.view.frame.maxY, minHeight: self.view.frame.minY)
    • Returns an array of CGPoints
    • maxHeight is the maximum y-coordinate in which to generate the points
    • minHeight is the minimum y-coordingate in which to generate the points

Project Usage

  • Open Noise.xcodeproj in Xcode
  • Hit Run
  • You can adjust various aspects of the terrain generator in the settings menu of the application.

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