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brick-breaker's Introduction

brick-breaker

Development Process

I used an agile method called "	extreme programming for one" and broke game features into stories and tasks.
I designed an Uml chart to help me visualize the game structure it can be found in Assets/UmlChart.png.
http://c2.com/cgi/wiki?ExtremeProgrammingForOne

Game Keys

left arrow key -> move the paddle to the left.</br>
right arrow key -> move the paddle to the right.</br>
space -> begin the game.</br>
esc -> pauses the game. </br>

Main menu

Game Options
You can enable and disable sound.

About
You can reset your options settings and find more about this project.

Not Finished Features

It was planned to add extra feature like extra levels and power ups, unfortunately I didn't have time but my code is very flexible and they could be implemented very easily.

Problems

Memory info doesn't display on html5 because in javascript you can't get memory info, to check for memory use the flash version.

Notes

Attention to the fact html5 must be running on a web server due to cross origin request problems.
The both versions of the game(html5 and flash) can be found in the Export folder.

brick-breaker's People

Contributors

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Watchers

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brick-breaker's Issues

Brick implementation

  • Rows of breakable objects(bricks) arranged in some sort of pattern. #3
  • Bricks will disappear upon collision with the ball. #2
  • If all bricks are gone the user wins. #4
  • Bricks design and implementations. #5

Main Menu Scene

Starting menu having start game, options, about and quit buttons.
task of #17

Scenes

Pause Scene
Main Menu Scene
Level Menu Scene
Game Beaten Scene
Options Scene

Level Menu Scene

This menu will have a list of the levels defined in the configuration class.

Sound effects

Power Up sounds
Ball touch sound
Background sound

Options Scene

Options window , in which the player can select settings .

Pause Scene

Pause screen with resume playing, restart game,
task of #17

Paddle

Paddle can move with arrow keys to the left or right.
Paddle should not surpass the limits of the board.

Power ups

  • Increase width of the paddle.
  • Power of the ball (when breaks a brick continues the same direction).
  • Generates alot of balls at the same time.

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