Comments (3)
Ok, the core logic implemented. It needs to be cleaned but it is working. And my feeling is that we go in the right path!
from numbers_attack.
Ok, time to move the level logic (the core of the logic in the game) to the right place in order to maintain and to extend it.
Right now it is in Main.gd. This is the general logic for the game, so maybe it is the right place to put it there.
A level now has:
- Operations
- MAX_NUMBER
- Velocity of number apparition
- Mobs on or off
The change between levels is based on score (number of right responses). There are lof of other possibilities to make the game more complex but let's focus on those.
from numbers_attack.
Ok, all done, including a refactor of the code.
from numbers_attack.
Related Issues (12)
- Initial ROADMAP HOT 5
- Add option to change the background
- Second iteration ROADMAP
- Explore free game resources that could be added to our game HOT 1
- Add the sum operation goal to the game HOT 4
- Add initial screen to select the kind of operation HOT 4
- Add Screen for Config options HOT 6
- Test Linux, Windows, HTML5 and Android versions of the game HOT 3
- Implement Hall of fame
- Create Android APK and install it in my android phones HOT 2
- Try to upload the game as demo to Godot samples?
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from numbers_attack.