Comments (5)
Ok, let's define a list of tasks to start creating the ROADMAP:
- Complete the logic and GUI to show:
- Operation goal: sum operation first #2 ok
- Score (based on operation complexity): first approach, number of numbers hit that are correct ok
Add initial screen to select the kind of operation#3 (the kind of operation will be selected based on level)- Implement all operations ok (mostly done)
- Hall of fame
- Evolution of the game #5
Config options #4- Add option to fire mobs
- Usability
- Support ESC to exit the game ok
- Add PAUSE (p) key ok
- Add option to exit the game (ALT-F4 and pressing (x) works but something more visible, a "Quit" button next to "Start" probably)
- Test Linux, Windows and Android versions of the game #6 ok
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- Add a cake object that gives you extra powers. during 20s you are inmortal, or you destroy the other things ... future (not implemented now)
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Ok, just missing:
- Evolution of the game #5 ok
- Hall of fame #7
- Add option to exit the game (new button Exit next tok Start) ok
from numbers_attack.
Ok, for the future:
- Hall of fame #7
- Add extra objects to modify the behaviour of the game (bombs, cakes, ...)
- Add the fire feature to the player to destroy objects
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Time to close this ROADMAP once it has been completed!
Now I will only work and in the deploy of the app in mobile phones and fixing bugs.
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Related Issues (12)
- Add option to change the background
- Second iteration ROADMAP
- Explore free game resources that could be added to our game HOT 1
- Add the sum operation goal to the game HOT 4
- Add initial screen to select the kind of operation HOT 4
- Add Screen for Config options HOT 6
- Design evolution of the game based on levels HOT 3
- Test Linux, Windows, HTML5 and Android versions of the game HOT 3
- Implement Hall of fame
- Create Android APK and install it in my android phones HOT 2
- Try to upload the game as demo to Godot samples?
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