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kproject's Introduction

A game made for the UH Forums 2015 Talent Show.

Made in Construct 2. I haven't yet decided if I'm going to use ripped sprites or just scrawl my own.

Project deadline is January 16th.

kproject's People

Contributors

acidpoison avatar

Stargazers

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Watchers

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kproject's Issues

Title screen

Play classic title music
Display controls
Press Z + X to start

Enemies

  • Moo
  • Flying Moo
  • Spiker
  • Spring Moo
  • Teton (Wind up enemy)
  • Glibz (Cannon enemy)
  • Armored Moo
  • Boomie
  • Erbil (Enemy creates electric super jump)
  • Bugon (Dive attack bug)

Item eggs

Floating eggs breakable by throwing an enemy at it

Pickups

  • Dream Stones
  • Mirror Spirit
  • Hearts/Double Hearts
  • 1-Up Coins

Enemy pop

uh, just a small animation will do i guess...

Double jump prevents player from chaining air jumps

I can't make epic moo air jump chains! D:
So I have to program my own air jump.

  1. Make a jumpCounter instance variable keeping track of how many times you've jumped. (first jump is 1, the default limit)
    • If player is holding an enemy already, then jumpCounter = 2.
    • If you use the counter to figure out when to throw the enemy down, then make sure the first jump doesn't throw the enemy!
  2. Then when a moo is grabbed while player is jumping or falling, jumpCounter + 1.
  3. On Landed, jumpCounter = 1.

Jumps set the Vector Y to -700.

EnemyMoo Destroy Construct 2 Error

whyyy

What the heck.
It works like a good boy when the pick UID is not there.
But where it is
IT DOESNT WOOOORK

EnemyMoo doesn't work, but EnemyFlyingMoo works fine. What??? They're pretty much identical, why is it broken...

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