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retro_pico_platformer's Introduction

Hello there! I'm Bela Toth, Achie

A hobby game developer, fooling around in pixel art and retro feel games in PICO-8 and Godot!

Making games, attending game jams, writing development articles, reviews and post-mortems.

Buy Me a Coffee at ko-fi.com

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I Create Games & Dev Articles:

achie72 achie72 achie72 achie72 & achie72 achie72 achie72 achie72

๐ŸŒณ My Linktr.ee

-Current Projects-

๐Ÿ“ PicoShorts! A "Weekly" review of PICO-8 games I played.

๐ŸŽฎ A retro insipred platformer game in the PICO-8 engine! You can read the progress over at the GitHub Kanban

โŒจ๏ธ Currently remaking my Pico-8 Clock Mage game jam entry in Godot! Now called Void Break! You can read the progress over at the Trello Table

๐Ÿ“š Honing on my skills in: Pixel art, Godot Game engine, Pico-8, and various langue skills, such as C, C++, Python

-Tech Stack-

C++ C# C Java JavaScript Lua Markdown Python Ruby Shell Script Gimp Gnu Image Manipulation Program

Godot Engine PICO-8 Unity .Net Spring

MongoDB MySQL AmazonDynamoDB

AWS Docker Jira Raspberry Pi Trello Bitbucket Git TravisCI

Atom IntelliJ IDEA Sublime Text Visual Studio Code Visual Studio

Debian Fedora Manjaro Linux Ubuntu Windows Itch.io

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retro_pico_platformer's People

Contributors

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Stargazers

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Watchers

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retro_pico_platformer's Issues

Implement Buffered Camera

Create a Buffer for the camera system, where it only moves if the player is outside of the buffer zone.
alt text

  • Implement Buffer Zone

Implement semi-solid surfaces

Implement blocks that can be passed through from certain directions.

  • Implement a block that can be jumped up to from below.

Implement Level System

Implement a way to store and load levels and a way for the player to progress between them.
Upon player death the level should reset.
Maybe consider a Life and Continue system like in the old games.
Consider Boss encounters on every fourth stage.

  • Implement a way to store levels
  • Implemen a way to load levels
  • Implement a way to progress between levels
  • Implement Level start effects
  • Implement death restarts
  • Create first level
  • Create second level
  • Create third level
  • Create fourth level

Implement Power-Up System

Implement a way for the player to recieve power ups. Create a few dummy power-up phases.

  • Create states to represent Power-Up states
  • Create a way to recieve Power-Ups
  • Create Dashing Power-Up
  • Create Fireball Spitting Power-Up
  • Create Sounds effects to indicate state change
  • Create Visual effects to indicate state change

Implement Basic Health/Damage System

Create a Crude Health System to the game. Entities should have a health and should be able to damage others based on conditions.

  • Player should be able to hurt enemies with jumping on their head.
  • Player should be able to harm enemies with the ground pound ability.
  • Graphical Indicator for enemies being hurt.
  • Sound indicator for enemeis being hurt.
  • Enemies should be able to harm the player upon collision.
  • Graphical Indicator for Player being hurt.
  • Sound indicator for the Player being damaged.
  • Game Over screen upon the player losing all health.

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