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abhinavthukral28 avatar alhetimamoon avatar stuart-macdonald avatar weaselton avatar

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pvz's Issues

Sun Cost of the plants

@stuartmac
I suggest adding the cost of the plants to the plants class itself rather than seed class defining the cost.
What do you think? I will make the change if you agree.

GUI Controller

We must implement the Model View Controller pattern for the GUI version of our game. The GUI controller will accept input from the user's interactions with the GUI.

Main window.

We should have a main window like the game (and most games) that shows new game or load game, or play online (To be implemented later if you guys want to, or we can take this project to android so we have something to actually show others).

Documentation of Updates

We need to provide documentation of the changes made to our classes and design. As well, a Readme is required.

GUI Seeds + Extras

This issue will track such components as displaying the oncoming zombies before a level, displaying the Seeds the player has, and how much sun energy they have.

SeedPacket

To make Milestone 3 "fully featured", we should implement a cooldown for SeedPackets.
-The player should not lose a turn or any money when they fail to place a plant correctly (if it is on cooldown, if the location was invalid, or if they don't have enough money)
-The View/Controller should perhaps enable/disable buttons if they are usable/unusuable.

For MVC

According to the slides correct MVC requires the view to update it's self accordingly with any changes to the model by using the observer pattern or java event model pattern. So am i going to be inheriting from observer class for my gui part?

Look at slide gui 2 from week 5 to find mvc.

Improve UML diagram

The UML diagram submitted with our last milestone needs to be improved, corrected, and updated.

Unit Tests for Model

We must implement unit tests for our Model. As well as other classes involved in modelling the game.

GUI View Panel

We must implement the Model-View-Control pattern for a GUI based version of our game. The Control Panel will most likely take up the lower section of the screen, and be used by the Controller component to receive input.

Documentation

UML, Sequence Diagram, Readme, Javadocs, description of changes. The usual.

GUI Game Grid

Another major component of the GUI is the representation of the game grid, (The tiles, the actors contained in them)

Sprite Object?

@stuartmac @saintmoses @alhetimamoon I was wondering do we make a sprite object and associate it with the Actor class or do we let the view/gui store and determine the graphic shown for each actor.
If we do the sprite object it can contain the following:
a) normal sprite
b) damaged sprite (something like a headless zombie)
c) any other information if necessary

Pakages

I am trying to create packages (essentially folders) for our different files as it is recommended in the milestone, but eclipse is being a bit stubborn, will keep you posted

Actor-Stacking

Our game should be able to support having more than one zombie in a tile (but not more than one plant in a tile).

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