741g / android-emulator-m1-preview Goto Github PK
View Code? Open in Web Editor NEWA place to store preview versions of Android Emulator on Apple Silicon and provide instructions/support.
License: Apache License 2.0
A place to store preview versions of Android Emulator on Apple Silicon and provide instructions/support.
License: Apache License 2.0
Hi guys, so on my intel based computer the Location section of the emulator is as follows
But on my m1 emulator its different and the location section doesnt really work
What do I have to do to have the maps ui?
Whenever I try running a x86 image it says Process Terminated and doesn't boot up the emulator
MediaPlayer.setDataSource(path) hangs forever - there is no exception, it just stays there.
(I know it's an initial preview and it probably has something to do with the media player not working at all, but maybe it's useful).
I have tried to run this on Apple Silicon macOS 11.0.1 (20B29). After moving to Application folder it was bouncing for a while, then got blocked by macOS (unknown dev). After allowing it in Security settings it does not start at all.
No error messages.
No processes in Activity Monitor.
No logs in Console (I think, not sure where to look).
Any way I can try to debug this?
The APK failed to install.
Error: INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries, res=-113
I'm a developer of server ,how can i fix it without changing apk package 😭
When unchecking use detected adb location and pressing the folder icon it opens the finder window. Then about 100ms after that, it hangs and you can't select any folder.
Running on M1 Macbook air.
In the mean time is there any other way to get it to load the correct adb path without using this finder file select?
I hadn't downloaded ADB so it didn't detect a location, once I had downloaded I couldn't then manually select a location as it pinwheels and I have to kill the app. It isn't possible to simply type into the path box either.
M1 MacBook Air, 16GB / 512GB, macOS 11.1
Whenever I try to browse to a path in the emulator settings the emulator freezes. This happens on both folder icons for "Screenshot Save Location" and "Use Detected ADB Location".
I am trying to use expo write something interesting, but I find it break while start the app.
Firebase queries and api calls not working
As we are developing an app for Android TV and when I try to run the TV emulator from the android studio in Macbook Pro M1, I am getting only one thing the AVD process was killed. I tried all the possible ways to overcome the issue, free up almost 50+ GB of space. But in the end, nothing works. I am trying to run this on the ARM structure. Please tell me, what should I do now?
Hi, we are currently unable to connect bluetooth devices to the emulator.
With apple silicon is it possible to use bluetooth in the emulator?
There is google play store, so we cannot test for google maps etc.
How to install play store in emulator.
Hello, is the writable-system
option supported? If so, how can I pass it to the emulator? I can't see it in the config.ini file.
And thank you for your work! 😄
Can't connect to internet on my emulator when my MAC M1 is connected to personal hotspot on my iPhone.
Hello, is there any way to root the emulator please? Thank you 👍
I dragged the download to application and all of the instructions and its opening something called "emulator" help
Can't able to fetch location
Location Feature is not working
it is asking for the permission the after that it is stuck on fetching the location
I am not able to launch the latest release as I can't bypass the developer verification ON THE LATEST RELEASE. I was able to bypass and launch it on the most initial release of emulator though.
Any ideas? Is this a problem on my end?
webview cann't load any url.
return net::ERR_CLEARTEXT_NOT_PERMITTED
Name: <build>
CPU/ABI: arm64
Path: /Applications/Android Emulator.app/Contents/MacOS/api30-gphone-arm64-v8a
Target: google_apis [Google APIs] (API level 30)
Skin: 1080x1920
SD Card: <none>
avd.ini.displayname: s
avd.ini.encoding: UTF-8
disk.dataPartition.size: 2048M
fastboot.chosenSnapshotFile:
fastboot.forceChosenSnapshotBoot: no
fastboot.forceColdBoot: yes
fastboot.forceFastBoot: no
hw.accelerometer: yes
hw.arc: false
hw.audioInput: yes
hw.battery: yes
hw.camera.back: virtualscene
hw.camera.front: emulated
hw.cpu.ncore: 2
hw.dPad: no
hw.device.hash2: MD5:55acbc835978f326788ed66a5cd4c9a7
hw.device.manufacturer: Google
hw.device.name: pixel_2
hw.gps: yes
hw.gpu.enabled: yes
hw.gpu.mode: auto
hw.initialOrientation: Portrait
hw.keyboard: yes
hw.lcd.density: 420
hw.lcd.height: 1920
hw.lcd.width: 1080
hw.mainKeys: no
hw.ramSize: 2048
hw.sdCard: no
hw.sensors.orientation: yes
hw.sensors.proximity: yes
hw.trackBall: no
runtime.network.latency: none
runtime.network.speed: full
showDeviceFrame: yes
tag.display: Google APIs
tag.id: google_apis
vm.heapSize: 256
When is there an M1 version of Android Studio
When I move my mouse in the emulator it triggers a click every few seconds. If I stay still the trigger will not happen.
To be honest, I don't know if I am doing something wrong here or if this is a bug.
I am trying to setup a second screen, mainly cause the resolution of the primary screen can not be customized. The second screen is never shown in the emulator, independant from using a custom or preset resolution.
I'm trying to create an emulator with a different density , but whenever i assign a new value for hw.lcd.density
which isn't 420 (the default value) the emulator won't open
some time blinking the automatically full screen(apple m1 Mac mini, 16 gb ram, 512 gb ssd , m1 chip)
I know macOS does not support 32-bit apps after version 10.15. But do we have any chance to run 32-bit apps in the Android Emulator either native or emulating? Thanks.
@741g
Related to this change, does the audio should works now ?
I observed neither audio-out, nor audio-in works. But I only tested with first version
Following this https://github.com/741g/android-emulator-m1-preview#building-the-engine on a Ubuntu 20.04 and macOS 12.0.1 I run into this
hannes@Latitude aosp $ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
Cloning into 'depot_tools'...
remote: Sending approximately 33.41 MiB ...
remote: Total 47584 (delta 35512), reused 47584 (delta 35512)
Receiving objects: 100% (47584/47584), 33.41 MiB | 9.37 MiB/s, done.
Resolving deltas: 100% (35512/35512), done.
hannes@Latitude aosp $ pwd
/home/hannes/aosp
hannes@Latitude aosp $ ~/.bashrc
-bash: /home/hannes/.bashrc: Permission denied
hannes@Latitude aosp $ vi ~/.bashrc
hannes@Latitude aosp $ pwd
/home/hannes/aosp
hannes@Latitude aosp $ vi ~/.bashrc
hannes@Latitude aosp $ source ~/.bashrc
hannes@Latitude:~/aosp$ mkdir emu
hannes@Latitude:~/aosp$ cd emu
hannes@Latitude:~/aosp/emu$ repo init -u https://android.googlesource.com/platform/external/qemu --depth=1
Downloading Repo source from https://chromium.googlesource.com/external/repo
remote: Counting objects: 287, done
remote: Total 7669 (delta 4924), reused 7669 (delta 4924)
Receiving objects: 100% (7669/7669), 3.63 MiB | 7.92 MiB/s, done.
Resolving deltas: 100% (4924/4924), done.
repo: Updating release signing keys to keyset ver 2.3
Downloading manifest from https://android.googlesource.com/platform/external/qemu
remote: Counting objects: 2633, done
remote: Finding sources: 100% (2633/2633)
remote: Total 2633 (delta 500), reused 1724 (delta 500)
Receiving objects: 100% (2633/2633), 6.06 MiB | 7.31 MiB/s, done.
Resolving deltas: 100% (500/500), done.
fatal: manifest 'default.xml' not available
fatal: manifest default.xml not found
hannes@Latitude:~/aosp/emu$ repo sync -qcj 4
fatal: error parsing manifest /home/hannes/aosp/emu/.repo/manifest.xml: [Errno 2] No such file or directory: '/home/hannes/aosp/emu/.repo/manifest.xml'
any ideas ?
When going to the Settings->Accesibility->System-Navigation and clicking on it with the idea to disable the 3-button-navigation the settings app crashes.
I am trying to build React Native project on Macbook M1 and using Visual Studio Code. But not getting how to build project for Android. As Android Emulator is not working for me with VS Code! Also not sure how to get real android devices connected with VS Code!
Any thoughts?
When I try to install the build-tools on my M1 Mac, I get an error saying that the emulator does not exist and is a dependancy. Is the emulator published in some channel that I can use when installing the build-tools? Or can I install the build-tools without the emulator?
When I run for example
sdkmanager "build-tools;30.0.3"
I get
Warning: Dependant package with key emulator not found!
Warning: Unable to compute a complete list of dependencies.
I don't need the actual emulator, I only need to build my project and run it on a physical device
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