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View Code? Open in Web Editor NEWViking PMC Offical Mod Code
License: Other
Viking PMC Offical Mod Code
License: Other
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
When I, for example, use the AK5C it will always change the fire rate back to full auto when switching between items.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
The fire rate should remain on semi-automatic after changing back to the AK5C.
Desktop (please complete the following information):
Additional context
This is not a game breaking bug, more a "please fix in the future"-problem.
Is your feature request related to a problem? Please describe.
Not a problem.
Describe the solution you'd like
An option in the zeus module to be able with one quick mouse click (i.e. how the zeus lightning bolt works) to spawn in air a supply box, with arsenal ready in it, coming down on a parachute. Ideally a day / night option would be ideal with a day option having a smoke ( a deployed smoke grenade) coming off it and a night one having an IR strobe / IR chemlights attached to it. Possibly, for added realism a sound of an airplane or an actually model can be played / shown.
Describe alternatives you've considered
None really, I understand it would take a bunch of scripts but a simple button would add both realism and ease workload for Zeuses.
Additional context
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Modification of RHS US Army with intermediate protection. Using Base game CTRG as a Faction Base. Couldn't find intermediate UCP Pattern vests though so using MTP Crye Lite Carrier instead (Viking asset)
North America 2020.txt
Describe the bug
Erroring in mission log:
Number of roles (74) is different from 'description.ext::Header::maxPlayer' (60)
Missing 'description.ext::Header::minPlayer'
To Reproduce
Make a mission, no clue further.
Expected behaviour
Template tool should auto-add 60 roles, to not exceed max number.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
NIARMS G36 are not compatible with the STANAG (M4) magazines included in the NIARMS mod.
Using Contact DLC Spetsnaz Faction as a base. Finished faction, usable modern day Russian geared with intermediate Vests.
East Europe 2020.txt
Describe the bug
Arsenal Animation script not cancelling While Loop once left, instead it is running the remainder of the script and then exiting. Var should be checked inside the script too.
Describe the bug
Faction missing groups even though cfgGroups has its entries.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
groups will show.
I would like to Request the Viking Beret in 2 colors be added:
Describe the bug
A bug that causes the player to be stuck as a static camera as Zeus. The player can ping Zeus but cannot do anything else. Does not always happen and doesn't affect all players. The other two slots work fine.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Expected to be able to use the Zeus Interface
Screenshots
N/A
Desktop (please complete the following information):
Describe the bug
I noticed when you set the suburban texture 0 to a custom texture, there's an UV Texture "Artifact" generated/created.
To Reproduce
Steps to reproduce the behavior:
this setObjectTextureGlobal [0, "file/path/to/NameOfTexture.paa"];
into Suburban init boxExpected behavior
An UV Texture "Artifact" is created/formed on two areas of the Suburban, the spots are located on a small section of the rear passenger doors and above to and next to the back wheels.
Desktop (please complete the following information):
Additional context
Most probable solution would be to re-generate/re-create the UV Texture Map for the Suburban.
Describe the bug
Only AK5 Mags will work with the weapons not compat. with RHS or NI Arms
To Reproduce
Steps to reproduce the behaviour:
Go to 'set current rifle in arsenal as AK5C'
Click on 'Magazines'
Scroll down to 'any non-vanilla magazines'
none available
Expected behaviour
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
A clear and concise description of what you expected to happen.
Screenshots
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Desktop (please complete the following information):
Additional context
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Side not changing within the respawn module.
Describe the bug
Seems like the cap is causing an overflow of some sort, crashing a mission.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Mission loads, and you can play the mission.
Screenshots
N/A
Desktop (please complete the following information):
Additional context
Shit's fucked, fix it. :)
Describe the bug
Any non-vanilla lasers/flashlights are not able to be mounted on the AK5C, also No Bipod/Grip options are available
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Other MOd optics/Bipods should be able to be used.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
Using base game NATO as a Faction Base. Gray / Blue themed PMC with mostly Infantry / Motorised assets.
Blue Sky PMC.txt
Describe the bug
Arsenal Init doesn't work
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Arsenal to work on the ammobox at spawn
Override mod for UIs back to default.
Files included: India Woodland and India Arid. Full factions. Using Base game CSAT as a Faction Base.
India Arid Full Faction.txt
India Woodland Full faction.txt
Another note for myself really.
The factions inside the extensions_characters folder require a overwrite and rework via ALiVE ORBAT creator. Have been broken for 1Yr+ at time of writing.
Severity is Moderate, hence delay.
When selecting the inde faction in the tool, the factions show but then they are not created when you finish using the tool. Perhaps linked to the multiple changes with the side variable.
I would like to request adding two caps with Polish flag on them.
Here is reference photo of White/Black ( https://cdn.militaria.pl/media/catalog/product/cache/e452159aead1684753d5e9341f2edeb6/3/2/32141_1152215204_1.jpg)
Also the NIArms AUG variants
Originally posted by @MaxKupleoni in #30 (comment)
AUG stanag compat required.
Describe the bug
Factions Independent: Modern China and Legion. Single model work fine as Independent. Groups show as Opfor and do not spawn.
I do assume it might be a side error in the Faction File. However I do not know which side means what neither where to modify it.
Spawned unit faction work as intended though.
No Entry bin\config.bin./cfgWeapons/ItemInfo.scope
Describe the bug
Upon leaving the Zeus slot for any reason: disconnecting / crashing / Dying. Coming back to any slot turns into a black screen, you can hear the sound of a body falling. Zeus modules duplicated (to 8 known). When pressing Y you could heard the Zeus "Ping". Funnily enough if someone Pinged Zeus you'd hear it aswell.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Having Zeus Interface opens when joining.
Screenshots
None. It would be just a black screen.
Desktop (please complete the following information):
Windows.
Additional context
None.
Viking Beret in Tan and one in Maroon if possible
Describe the bug
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
Once you're dead and spectate people you can get frozen in the spectator mode and not
click on the respawn button that should appear once the timer runs out.
Steps to reproduce the behaviour:
Additional context
Waiting for the respawn timer to run out doesn't do anything.
Remington 870 Shotgun Pumping sound missing.
Describe the bug
Three custom factions not showing up in Zeus but showing in Eden list. Using only Vikingmodset.
Factions being:
Blufor: Taiga - Legion
Opfor: Modern China
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Have said factions shown up in Zeus Interface.
Screenshots
Sent in Techsupport of Viking main Discord, 11:04 AM Paris time.
Additional context
Wonderful job you lads did and are still doing :)
Describe the bug
Error message in attached screenshot pops up when you confirm the notification
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
Error message in attached screenshot pops up when you confirm the notification
Describe the bug
zeus slots are not working in the mission
To Reproduce
Steps to reproduce the behaviour:
Expected behaviour
zeus should work
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
Is your feature request related to a problem? Please describe.
No.
Describe the solution you'd like
This https://www.reddit.com/r/arma/comments/r0rzo2/awhile_ago_i_made_gta_inspired_screenshots_of/
Describe alternatives you've considered
Do them yourself? :/
Additional context
/
Describe the bug
Game will report:
include file !Workshop@Viking PMC Mod - All-In-One\cameraSettings.hpp not found
To Reproduce
Steps to reproduce the behaviour:
Attempt to load game.
Expected behaviour
Game should load, instead reports error.
Desktop (please complete the following information):
Additional context
KNOWN FIX: Path does not exist in windows 11, but does in 10. Quick fix, fake path in arma 3 directory to simulate win10 saving version.
Describe the bug
Zeus will randomly receive insufficent funds after attemping to edit AI.
To Reproduce
Steps to reproduce the behaviour:
Currently unknown but linked to last faction update, could be related to their issues also (inheritence etc.)
Expected behaviour
Zeus runs with unlimited resources when set via modules.
Additional context
Will need further information from Zeus(s)
No entry bin\config.bin/cfgVehicles/tf_rt1523g.side
VTT should auto select default options for all rather than just spectator. Made for reference.
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