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Unreal integration plugin to add 4Players ODIN technology into your game
This is a very minor thing, but "Odin.uplugin" should not have "CanContainContent: true"
it should be
"CanContainContent": false
Because there is no content, and I'm trying to reduce the number of "empty" entries in my multi-plugin project in the Content Browser.
I can change it for my project, but that would mean I need to commit your plugin to my repository for other developers and cloud building. We link directly to your plugin, unmodified, and I would like to keep it that way. :)
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