A ray tracing application made using openFrameworks C++ library for a class project
-Able to render a ray-traced 2D image of the 3D scene displayed in the application
-Shows phong shading and shadows
-Able to load a 3D mesh into the scene by dragging an obj file into application scene
-Able to render that mesh in the 2D image
-Able to toggle anti-aliasing on or off for the rendered image
-Able to render with a texture on the ground plane
-Has sliders to control certain parameters of the rendered image (lighting, shading)