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View Code? Open in Web Editor NEWA cross-platform desktop Qt GUI for 3D Repo
Home Page: http://3drepo.org
License: GNU Affero General Public License v3.0
A cross-platform desktop Qt GUI for 3D Repo
Home Page: http://3drepo.org
License: GNU Affero General Public License v3.0
Integrate the GUI with the new core. This means ripping out manipulation logic from the GUI and adding those features within the new core library
Integrate changes to core for multipart with the GUI.
Add ability to store original files contributing to each revision using GridFS functionality.
Add repo scene graph selector as a dock widget in the main gui, one per open 3D scene.
Due to the recent moving and addition of files the build seems to get broken, at least on Windows using VS 2013:
..\3drepogui\src\widgets\repofilterabletreewidget.cpp(93) : error C2039: 'getFont' : is not a member of 'QTreeView'
Following up on ui->treeView
to the file ui_repofilterabletreewidget.h
one can see that the files for the following #includes don't exist:
#include "../widgets/repo_clickabletreeview.h"
#include "../widgets/repo_lineedit.h"
This error should be easily reproducable by cleaning up the project and trying to build again.
Before pulling the latest code I was at c34a6c6 and it was working OK.
Add support for desktop OpenGL on Qt5.5. See https://blog.qt.io/blog/2014/11/27/qt-weekly-21-dynamic-opengl-implementation-loading-in-qt-5-4/ and http://doc.qt.io/qt-5/windows-requirements.html
Add the ability to issue multiple API Keys to a user.
Add web browser to GUI in order to load and test X3DOM in Qt.
It is worth investigating VTK, OpenSG, OpenSceneGraph and similar instead of GLC_Lib.
Create a super class which combines a filterable line edit with a treeview and proxy model which can be reused across the GUI.
Create a databases manager separate from the repositories widget.
Add a simple dialog similar to Transformation dialog that lets you set and attach map tiles.
Add dialog for project settings and abstract user manager to become a standard manager superclass.
Move from old QGLWidget to the new QOpenGLWidget in Qt5.4. This will affect the GLC_Lib context though.
Add Company/Project new DB schema and support for federation.
Setup travis so we at least know if the GUI compilation is broken.
Eventually we should add tests
Use 3D Repo forked branch to get it working for Qt5.5 https://github.com/3drepo/GLC_lib/tree/Branch_Version_3_0_0
since Qt now has a dynamic OpenGL selector on by default which requires desktop OpenGL flags enabled.
Add Unreal Engine 4 support.
Add a new Connect dialog which will remember various connections with advanced settings (including SSL)
Add selection drop downs (line edit with completer or combo box) to repository and branch settings of the Commit Dialog.
Add disconnect mongo functionality.
Add user manager and single user entry dialog to manage users and their permissions.
Add automatic 270° rotation around X-axis for models generated in DirectX mode such as FBX
Add dialog box to post issues directly using GitHub API. See https://developer.github.com/v3/issues/
Make sure all strings can be translated and that at least one more language is added in order to test it.
Hide menu bar in full screen mode so that the normal mode can still be achieved. The main window seems to lose keyboard focus as soon as the menubar is hidden.
Add tabbed toolbar so that many more buttons can be shown and grouped into categories.
Many dialogs share the same functionality such as running and cancelling threads (eg History Dialog and User Manager Dialog). Hence, create a super dialog class from which others can inherit basic functionality.
Write an interface for the renderer so that different libraries can be used apart from GLC_Lib
GUI freezes temporarily when the DB tree is busy populating itself and the user clicks a head revision on one of the models.
Add persistent settings dialog to set various options such as Assimp Flags.
When filtering the Commit Dialog, the filter line edit changes background colour on mouse over.
Make the background 3D Repo logo of the mdi area scale with the screen scaling. Make it also vector based rather than image based.
Add 3D Repo SVG icon, About dialog, etc.
Add widget to enable power user federation of multiple projects together.
GLC cameras don't always work on visualisation. Work on the little camera test, but failed on the basement model with 198 cameras. This blanked out the whole visualisaton so you can't even see the mesh
This happens on both old and new version of GUI
Make sure multiple mongo connections are possible from Widget Repository.
If not DB Owner, many actions such as commit will fail. Add a sensible error message to notify the user they need to crank up the access rights before being allowed to perform such an action.
The rotational matrix calculation isn't correct.
Since deprecation of the old 3drepocore, #39 has been integrated into the new bouncer/gui. This issue addresses the remaining issues that needs to be done:
Some camera functionality would be handy:
Save camera from current view
Import saved camera to different model in a project
Set up camera position and focus point by x,y,z coordinates
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