DKAFE - Donkey Kong Arcade Front End. An arcade game launcher based on Donkey Kong with incentives to play and unlock arcade games. It comes bundled with features and ready to go.
Since MAME supports high score saving through an optional plugin and because it's present in most modern arcade compilations in some way or another, I was wondering if that feature could be carried over into DKAFE's WolfMAME and configured to work with most, if not all, of the games in the arcade.
I had to disable the playlist on my XP cabinet build because the frontend would frequently freeze for several seconds. I'm guessing the CPU load from playing MP3s and the frontend was too much for it. It would be nice if I could convert the songs to WAV format to lighten the CPU load.
Could there be a guide that explains how one could do this? I'd love to use this as a way to play a wide variety of arcade titles (such as Pac-Man or Dig Dug) on top of Donkey Kong, but I'm not too sure how to set it up
not direct an issue but would it be possible to run/port this in dos ..or as an libretro core , my cab is purlely focused to run with retroarch at the time so with these 2 ways i could still use it on this ^^
In a few cases, when returning to the DKAFE frontend after closing out of a game with a score high enough to win a prize, Jumpman does not immediately respond to any directional inputs, leaving him temporally immobilized as prize money is sent out.
After installing the latest version of the addon pack in Version 0.63, this window pops up and all further attempts to frontend the game are also bricked by the same message:
If you approach the machine for Donkey Kong Reverse, the text box that pops up mistakenly says "Donkey Kong Springfinity" instead of the correct title.
Dkafe is so awesome I wanted to give it a go on my Steam Deck, but I've tried various versions of Proton to try to get it working with no success. Would it be possible to get a flatpak version of dkafe published on the flatpak store for Steam Deck users to install the binaries?
During the intro sequence that plays after the title screen, if there is any machine set to appear in Slot 02, Pauline's speech bubbles for that machine will appear before the intro ends and Jumpman spawns in the level.
Here, I've added the Japanese Donkey Kong machine into Slot 02 for demonstration purposes.
In addition, the design of the "L=01" on the top right corner is inconsistent between the intro and the menu once you gain control of Jumpman.
If the file path for DKAFE contains a space, the frontend is unable to load a game. For example, my DKAFE folder is stored in the directory D:\Games\Windows - Full. Trying to select a game results in the following error: 'D:\Games\Windows' is not recognized as an internal or external command, operable program or batch file.
In fullscreen mode, after choosing a game and launching the emulator, there is a chance that on some machines, the frontend will take priority over the emulator, causing you to play blindly until you press ESC to return to the frontend.
I think if you have fewer active windows open, it has a better shot at working as intended, but I currently cannot test to make sure.