Comments (4)
It seems like CSTW comes with .wma
and .wmv
files, which FNA can't deal with. XnaToFna thus tries to use ffmpeg
to convert them to Ogg Vorbis (audio) / Ogg Theora (video) files. To prevent any further conflicts with the .wma
/ .wmv
files, it renames the outdated meta *.xnb
files to *.xnb_
Due to licensing reasons, you need to have ffmpeg installed on your system and the binary in your $PATH
Is ffmpeg installed on your system?
from xnatofna.
Ah, right - I didn't really know what the .xnb
files were for to begin with.
ffmpeg is installed and it converts all the .wma
files properly. Only the intro .wmv
is missing, and logging XnaToFna.exe output to a file shows why:
Unknown encoder 'libtheora'
libtheora-1.1.1 is actually installed. Not sure why it doesn't find it, but I'm gonna test just manually converting that file...
from xnatofna.
Works after manually converting CSTW_intro2.wmv
(and mv Content/Portrait/Paws/{p,P}aws_Happy.xnb
):
https://bsd.network/@thfr/99433977940436882
Does the game run a little sluggish on Linux, too?
from xnatofna.
... now I started buying games off @flibitijibibo's list of XNA games on steam out of curiosity...
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- hello, do you know how to make text input in ImGuiCS XNA work? I've been trying to fix it for a very long time but it doesn't work
- The Monolithic XBOX 360 (XBLIG) Thread HOT 16
- Content directory HOT 5
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- NullReferenceException when running build compiled from source HOT 11
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