Comments (4)
Any usage of DirectX is incompatible with FNA and the issue occurs in the XnaToFna mixed mode assembly stubber. Even if we get past this issue, I doubt that the game is going to function properly.
Nevertheless, I'm going to fix the issue. Thank you for reporting it!
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GitHub prematurely closed the issue because the commit message contained "fix."
Can you please pull the latest changes and test them?
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Yep, that commit fixes the issue. Thanks!
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I'm sorry for reviving this one, but Super Puzzle Platformer also piqued my interest. While SlimDX/DirectX may be a showstopper, there is a Mac version of the game. It's contents include MonoGame.Framework.dll and Tao.Sdl.dll. I tried using the Mac version itself, but Mac apparently combines some libraries and this would require the assembly to be patched for OpenBSD in my case, but likely Linux, too. Was wondering if the Windows version could be patched to use Tao/SDL based on the Mac version.... Does anyone know if this may be doable and how to go about it?
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Related Issues (20)
- Latest release has wrong behavior on Windows HOT 4
- Remove FFmpeg use in WaveBank/SoundEffect processors HOT 3
- Add "Platform" modes, isolate tools based on target HOT 3
- new build requirements? HOT 1
- Move to FNA.NetStub
- Remove XNA Relinking Process HOT 1
- Is this used to play Xbox Live arcade indie games on the pc? HOT 2
- Develop Steam-FNA (Codename Rhys) HOT 10
- The Monolithic WMA/WMV Content Thread HOT 5
- Old FNA games HOT 13
- Crashing on Mac HOT 1
- Is it can support for XNA3.1's game...? HOT 1
- hello, do you know how to make text input in ImGuiCS XNA work? I've been trying to fix it for a very long time but it doesn't work
- The Monolithic XBOX 360 (XBLIG) Thread HOT 16
- Why file suffix .xnb_? (Hints for CSTW) HOT 4
- Content directory HOT 5
- Wave bank fatal error (non-negative number required) with several XNA games HOT 1
- NullReferenceException when running build compiled from source HOT 11
- Loading game ModuleDefinition can fail on macOS HOT 2
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