0ad-matters / no-gather Goto Github PK
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License: GNU Lesser General Public License v2.1
@0ad mod; Resources accumulate over time, women are champions, and on random maps players start with about 50 infantry
License: GNU Lesser General Public License v2.1
no-gather/simulation/components/GuiInterface.js
Lines 42 to 48 in 1637662
The rate at which resources accumulate should be based on game time and game speed. The exact values I'm not sure of yet but to start with I'm thinking that every 5 Seconds a player gets five units of each resource. After 10 minutes of game time that increases to eight units of each resources. The values should be multiplied by the game speed.
@LangLangBart do you have any interest in working on this? Or have suggestions about the values, or method of implementation?
First game with TwainRick OOS happened about 10 minutes into a game.
I rebuilt 0ad to make sure our RCs matched. OOS after a few minutes.
what was the idea/motivation about that? is that build from market lovers ;) ?
https://youtu.be/yIN_6UDYTvo
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