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no-gather's Issues

Implement upgrade that increases resource trickle rate

function AutoAddRes(cmpPlayer) {
let resourceCounts = cmpPlayer.GetResourceCounts();
let newResourceCounts = {};
for (let resources in resourceCounts)
newResourceCounts[resources] = resourceCounts[resources] + 1;
cmpPlayer.SetResourceCounts(newResourceCounts);
}

The rate at which resources accumulate should be based on game time and game speed. The exact values I'm not sure of yet but to start with I'm thinking that every 5 Seconds a player gets five units of each resource. After 10 minutes of game time that increases to eight units of each resources. The values should be multiplied by the game speed.

@LangLangBart do you have any interest in working on this? Or have suggestions about the values, or method of implementation?

OOS after a few minutes

First game with TwainRick OOS happened about 10 minutes into a game.

I rebuilt 0ad to make sure our RCs matched. OOS after a few minutes.

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