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tatarigoroshi's Introduction

PS3 Voice and Graphics Patch

For Higurashi No Naku Koro Ni - Chapter 3 Tatarigoroshi

This repository only hosts the script files and a few voice files needed to fix bugs, check our wiki for instructions on how to install the patch!

This patch aims to combine the efforts of the ps3 voice patch and the ps3 sprites/background patch, and fill in missing voice files not covered by the original voice patch.

Installing the patch

Check our wiki.

Releases

https://github.com/07th-mod/tatarigoroshi/releases/

This repository is in constant change. Sometimes new releases might get on hold until there is enough content to push a new patch. If the latest patch has a bug that seems to be already fixed in the repository, try downloading the master file. The master file will always have the latest files, regardless of the current release being outdated or not.

Developing with us

Usually, older contributors are welcome to join the repository and push their own changes without supervision. However, you can also aid the development just by forking the repository and working on your own changes. After you are done, commit the changes, make a pull request and if it's good enough, the changes will be merged. Both approaches are more than welcome!

Credits

  • @DoctorDiablo - For making the graphics mod
  • @enumag - For coding the new automation script
  • @Grelo - For inserting the CGs and weather sprites
  • Anon - For giving us the PS3 files and scripts

tatarigoroshi's People

Contributors

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tatarigoroshi's Issues

The game didnt started after installed the patch

I have installed the patched using installer patch for windows, then i copied the patch from release page to the game and replace it, but the game didnt started correctly. It just give me a windows scree of the game but the main menu didnt appear, just blank

I am using windows 7

GOG version blank screen.

Hy there. After I installed every patch with the latest installer, I just get a blank screen upon launch. Any idea?

Error in tata_013_02

The file tat_013_02 file fails to compile:

Failed to compile script tata_013_02!
System.Exception: Failed to parse block! Line 275:35
Exception: MismatchedTokenException('NULL'!=RCURL)
  at BGICompiler.Compiler.BGItoMG.ParseBlock (Antlr.Runtime.Tree.CommonTree tree) [0x00000] in <filename unknown>:0 
  at BGICompiler.Compiler.BGItoMG.Compile (System.String script) [0x00000] in <filename unknown>:0 
  at BGICompiler.Compiler.BGItoMG..ctor (System.String scriptname, System.String outname) [0x00000] in <filename unknown>:0 
  at Assets.Scripts.Core.AssetManagement.AssetManager.CompileFolder (System.String srcDir, System.String destDir) [0x00000] in <filename unknown>:0 

I was able to fix it by adding: OutputLine(NULL, " 小宮山です。",

Like so:

//「もしもし@ 小宮山です@お疲れさまです@ 睡眠薬での自殺みたいですね@遺書の類はなし。¥
    PlaySE(4, "S03/00/komi04011", 128, 64);
    OutputLine(NULL, "「もしもし!",
           NULL, "\"Hello!", Line_WaitForInput);
    PlaySE(4, "S03/00/komi04012", 128, 64);
    OutputLine(NULL, " 小宮山です。",
           NULL, " This is Komiyama.", Line_WaitForInput);
    PlaySE(4, "S03/00/komi04013", 128, 64);

I don't have this forked or anything so I'm not bothering to do a pull request :)

Stuck on All-Cast Review Session

The game is stuck on the scene with everyone laughing on Tomitake. After hearing them laugh, I could no longer proceed with the game. After deleting the scripts and verifying the game files, I was able to proceed and finish the whole game.

Here is a link of where it stops
http://steamcommunity.com/sharedfiles/filedetails/?id=726251776

EDIT:
I tried editing the script and deleting this part
PlaySE(5, "S20/03/440300363", 128, 64);
PlaySE(6, "S20/04/440400213", 128, 64);
PlaySE(7, "S20/05/440500130", 128, 64);
PlaySE(8, "S20/08/440800128", 128, 64);
PlaySE(9, "S20/09/440900125", 128, 64);
PlaySE(10, "S20/06/440600132_01", 128, 64);
PlaySE(1, "S20/11/440700400_01", 128, 64);
so it prevented playing the other SE and was able to proceed. Only Mion's laugh was played I think.

Now I got to some later part and the game stopped again on this part.

//「「「乾杯~~~!!!!」」@
PlaySE(4, "S20/03/440300368", 128, 64);
PlaySE(5, "S20/04/440400218", 128, 64);
PlaySE(6, "S20/05/440500133", 128, 64);
PlaySE(7, "S20/09/440900128", 128, 64);
PlaySE(8, "S20/08/440800131", 128, 64);
PlaySE(9, "S20/06/440600104", 128, 64);
PlaySE(10, "S20/10/441000080", 128, 64);
PlaySE(11, "S20/22/441400031", 128, 64);
PlaySE(12, "S20/11/440700402_01", 128, 64);
OutputLine(NULL, "「「「乾杯〜〜〜!!!!」」」",
NULL, """"Cheers~~~!!!!"""", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);

I can't confirm if it is about the number PlaySE supported. But I tried removing some and it stops when there are more than 6 simultaneous voices.

Missing list of victims

List of victims at the end doesn't display; just a black screen.

This CG appears to be missing from the latest asset package.

Missing voices

There are no voices in this part. I guess the PS3 text was too different then?

Is there a chance that PS2 would have the correct voices? Recently we had one issue where it was the case.

Otherwise we should probably add it to known issues. (I already added the names there of course.)

Translation needed

There was an error in the script that one of Keiichi's lines were added to Satoko instead. When I split it the current translation doesn't make much sense so I need a better one.

「………今、警察が話してるのを聞いてた限りじゃ、………。」

Game stuck on title screen

i installed the patch but the game seems to be stuck on the title screen. the menu options are not appearing. i checked if anyone had similar issues. i check the temp folder but i dint have a local.txt or an update.bat like you suggested for gagantous. i also installed the UI file you suggested for ryptahi, but it still didn't fix the issue.
capture

Tata tips 02 PS3 matching

I found a minor change in tata tips 02. It doesn't seem to be censorship, just a regular improvement.

Here is the relevant part of PS3 script:

圭一rvS20/01/440100118.「ぎゃーーーーー!!!」

r頭を抱えて悶絶する俺と得意絶頂の沙都子!

r甲高い笑い声が教室にこだまする。

rその時、沙都子の頭に、ボフ!っと石灰の粉がかけられた。

r見ると、真っ白けの富田くんと岡村くんが両手いっぱいに石灰の粉を盛って、沙都子に復讐に来ていた。

沙都子rvS20/04/440400071.「わぷっ?!kvS20/04/440400072. い、いきなり何をなさいますのですか、お二人ともっ?!」

圭一rvS20/01/440100119.「…………どうやら、だれが罠をしかけたのかは問答無用、ってところだな」

沙都子rvS20/04/440400073.「失礼でございますわね!! どこに証拠がございますの?」

In our version voices 440100118 and 440400073 (first and last line) are used but the voices in between are not.

@P-Chang What do you think? Should we make a fork using the changed lines?

Game keeps crashing

I spent a long time today trying to get Tatarigoroshi running and for some reason it kept crashing.
I have tried it on both the Steam and DRM free GOG release, I keep getting the same error again and again.
I saw this thread #66 and it's almost the same thing that was happening to me. When I installed everything and opened the game it would either show me a bugged purple font and no main menu options or plain old crash, this depended on what version of the UI I installed the Steam version or DRM free (in that order). At the beginning I had the GOG release, when I tried to patch it I would get the first error, I thought the installer could be mixing up the Steam UI patch with the correct one (this being the DRM free patch), but when I switched them manually the game wouldn't even start it just crashed. When I switched to the Steam release to see if I could get it to work I got the former error again.
The only solution I found was by not applying the patch at all. And even that only worked on the Steam release because on the DRM free the game just wouldn't work without the UI (black background, no sprites, no voices just sound and text).
If I'm being to confusing please do tell me, I hope you guys could help me see why it is not working.
Ps: I used both the 1.19 and 1.20 versions of the installer and downloaded all files for manual tries on the guide.

Too long announcer lines

Since the auto-mode is finally usable with voices I was careful to properly fix cases where 1 voice line was split to 2 text lines. (Because the text was stuck on the first line and the second line only showed when the voice was finished.)

I fixed all of these cases I could find in Tatarigoroshi. The only problem is the lines by Announcer in tata_014. The problem is that these lines are really really long and the text does not fit on one screen in ADV-mode.

I can think of 3 possible ways to fix this:

  1. Decrease the font-size so that the text fits (this is what I did but I don't really like it).
  2. Split the long voice lines to 2 or more so that we can split the text as well. (Not sure if this would work, some of the sentences are really long)
  3. Force NVL-mode for that part of the game.

What do you think? To understand the problem it's actually best to try tata_014 by yourself in the game and pay attention to the lines by Announcer. You'll see what I mean.

Missing Alt+F4 dialog

When you try to close Higurashi game using Alt+F4 the game first shows a Yes/No dialogue to confirm.

This works fine in all other chapters but in Tatarigoroshi the dialog is not shown.

@P-Chang Could you see if you have the same issue with your own Tatarigoroshi installation? It might be just something on my end. If you have the same issue, could you look into it?

My game stops at the last tip

Hi, am reading tatarigoroshi with the latest patch, am about to finish but while reading the last tip research notes, the game suddenly stops and I can’t do anything.
sin titulo

The screen stays like this even if i return to the main menu, hope you can help me to fix this and sorry if I bother you guys uwu

Satoko Sprite Modification

I recall when this chapter was first announced, quite a few fans took issue with one of Satoko's sprites. I'm not going to post it here, because I think the artist was a little excessive with this one. You can look it up in the CGAlt folder.

Anyway, after some time of painstaking editing, I've finally come up with a modification that I'm reasonably happy with. Satotko's revamped towel sprite.
sa_to_ak_a1

tata_010_04.txt bug

There is a bunch of 1's on line 1 in tata_010_04.txt that hinder the voices to play.

Wrapping up Tatarigoroshi

I'm finally done with reading and fixing Tatarigoroshi. The amount of fixes I have done in total was much much bigger than in any other chapter, easily more than a thousand. It's officially the most polished chapter so far. So, dear Tatarigoroshi, you were a huge pain in my ass for a looong time and I'm glad to finally get rid of you.

There are still a few issues to be resolved which I can't solve by myself. When these are fixed we can make a new (and pretty much final) release of Tatarigoroshi.

After that I'm not really sure. I might start with Meakashi since I didn't read that one yet. Or maybe I'll just take a break from Higurashi for a while. It might be the better thing to do after spending so much time on Tata. Either way I'll be back when Tsumihoroboshi is out or Kageboshi translation is finished - whichever comes first.


Out of curiosity, there was a line in Tatarigoroshi that confused me. I always thought that "higurashi" are "cicadas", but then in Tata there was a line suggesting otherwise. Can someone explain it to me?

...When I thought back, it seemed like birds always chirped in the morning, cicadas always cried loudly in the afternoon, and higurashi always rose up in chorus in the evening—always something to hear.

(japanese)
…こうして思い返すと、朝は小鳥がさえずり、昼はセミが賑やかに鳴き、夕暮れにはひぐらしが合唱する雛見沢のなんとにぎやかだったことか。
```

Missing voice

We have a missing voice here: https://github.com/07th-mod/tatarigoroshi/blob/master/Update/tata_010_03.txt#L354-L360

Based on the voice numbers I think these two voices belong there but they probably have some different meaning?

https://www.dropbox.com/s/zlbaneez8247jum/142700008.ogg?dl=0
https://www.dropbox.com/s/fne0jon5kdq72sc/142700009.ogg?dl=0

Here is the relevant part from PS3 script:

圭一の母rvS03/00/142700008.「そうねぇ……よくできた推理小説……う~ん……」
圭一の母rvS03/00/142700009.「結構どれもこれも色んな魅力があって、どれが面白かったとは言いにくいけど、強いてあげれば……」

I think it's not exactly censorship, looks like they just removed references to real-world novels.

@P-Chang Can we have a fork here just like earlier with Tomitake?

Omake - missing translation

@ItaloKnox Nothing major this time. Just one line by Shion announcing that she's the protagonist of Meakashi. It does not need to be exact.

詩音rvS20/06/440600118.「大したことじゃないです。kvS20/06/440600119_1.すでにご存じの方もおられるかと思いますけど、kvS20/06/440600120.閲覧できる資料に新しいものが追加されて、……私、園崎詩音のシナリオがプレイできるようになるってことですよ」

Wrong translation?

From the context I think the translation is slightly wrong here. I think it should rather be like this:

Coach seemed to realize he was treating me like a deviant when I raised my voice.

@ItaloKnox @DoctorDiablo Can you guys read the japanese text to confirm?

WaitForVoice bug?

@P-Chang As per your advice I added WaitForVoice here: 7b699e5

The thing is it does not work - the game just freezes there. Here is my hypotheses of what happened:

I think it is because the voice is relatively short and my text speed is fast so the voice actually finished before the command is reached. So then it tries to wait for the channel but there is no voice currently playing so it is just waiting for Godot.

If I'm right, can you update WaitForVoice to not do anything if there is no voice currently plaing in that channel?

If I'm wrong is it a bug in the DLL or did I call it incorrectly?

Typo in config menu

I just noticed there was a typo in all config menus( I checked Oni and Wata, they have it as well. And I don't know how I managed to miss it...).
image

I'm pretty sure the double I is not intentional

Wrong sprite

Should be Rena not Mion.

tata_010
DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );

//「...そうだね@......先生がいろいろと手配してくれたんでしょ@うん@...きっと大丈夫だよ。@
PlaySE(4, "S03/02/140200122", 128, 64);
OutputLine(NULL, "「…そうだね。",
NULL, ""...Me too.", Line_WaitForInput);

Missing Sprites Vol. 3

Sprites :
"portrait/normal/tie_2_"
"sprite/sunset/sa1b_warai_b1_"
"sprite/night/sa1a_warai_a1_"
"sprite/normal/sa5_hannbeso_a3_"
"sprite/normal/iri1_majime_"
"sprite/sunset/iri1_majime2_"
"sprite/sunset/iri2_majime_"
"sprite/sunset/me1a_majime_a1_"
"sprite/sunset/me1a_odoroki_a1_"
"sprite/sunset/me1a_tokui_a1_"
"sprite/sunset/me1a_wink_a1_"

Flashback :
"flashback/g1"
"flashback/gr1"
"flashback/ma_s1"
"flashback/mati_o1"
"flashback/mo2"
"flashback/moon"
"flashback/ho1"
"flashback/hi1"
"flashback/ji1"
"flashback/ji2"
"flashback/simen3"
"flashback/damu4"
"flashback/je2"
"flashback/jd4"
"flashback/jt1"
"flashback/jy2"
"flashback/jsa1"
"flashback/gk1"
"flashback/gk3"
"flashback/furiker_a"
"sprite/flashback/sa1a_muhyou_a1_"
"sprite/flashback/sa1a_warai_a1_"
"sprite/flashback/sa1b_warai_b1_"
"sprite/flashback/tomi1_def_"
"sprite/flashback/sa1b_odoroki_b1_"
"sprite/flashback/sa1a_naku_a1_"
"sprite/flashback/me1a_warai_a1_"
"sprite/flashback/re1a_warai_a1_"
"sprite/flashback/re1b_warai_b1_"
"sprite/flashback/me1a_akuwarai_a1_"
"sprite/flashback/sa1a_hannbeso_a1_"
"sprite/flashback/re1b_kaii_b1_"

CG text typos

Some typos from the CG pictures.
from tips/tata004.png
image
Slaking is a pokemon.
image
Just as a reminder, you already know it's on all chapters.

Menu boxes not appearing

Installing the mod with mod patcher version 1.18 seems to make Tatarigoroshi unplayable. I patched the steam version of the game and used patcher on fresh install. Everything else seems to work fine, but I do not have any menu boxes available. Music only plays on background and only way to close the game is through task manager

Missing sprites for Teppei

While fixing the hellish tata_008 voices and other issues I also noticed that Hojo Teppei does not have any sprite when he appears. We should have his sprites from the PS3 right?

@Grelo This is your area, right? Can I ask you to add his sprites to the scripts?

Programmer looking forward to help

Basically I'm a huge fan of 07h expansion's games, and I've played the higurashi steam series with the patches that you guys made. I saw recently that you need help with the code, since the one who was doing that job "dissapeared". So... Tell me exactly what do you need. Which language are you using? Are you working with an existing game engine? etc

Missing voice files

I was a bit tired with how difficult it is to install Higurashi patches (graphics + voices + this patch + steam sprites patch) so this weekend I finally did what I had in mind for a long time and wrote some scripts to download everything, put it together, remove voices that are not used (meaning I no longer need symbolic links to save space), compress all images and fix the character case to avoid problems on linux. While the graphics patch alone for Tatarigoroshi has about 2.7GB my compiled patch with voices and both PS3 and Steam sprites has just slightly over 1GB.

While parsing the script to remove voice files that are not used it also detects voice files that are mentioned in the scripts but not present in the SE directory. Either they're missing or they should not be used in Tatari because they are for some other episode - it is a bug either way. So here is the result from my script:

Missing files (13):
S01/11/120700253
S03/00/docA04014
S03/02/140200017
S04/36/310100713
S05/13/101300661
S09/01/170100368
S11/00/VT3B_keijiA2007
S12/10/281000048
S13/00/VT4A_yamaC1022
S14/01/210101319
S14/03/210300615
S16/45/DS43071861
S17/01/110100211

As you can see it's mostly references to SXX directories that should not be used by Tatarigoroshi. I'll go over them later after I finish the same scripts for Onikakushi, Watanagashi and Himatsubushi. If someone has time and wants to have a look at these missing files before I get to it, be my guest.

Pink text and missing menu

I'm using the GOG version of Tatarigoroshi with the latest 07th Mod. I used the full installation, both graphics and voice. When I started the game, it presented me with this:
The two text boxes
The top box is what I was presented with when I first started the game. The bottom box is what I got when I clicked once. Now, every other time this happened, I exited the game and restarted it. From there, I just got a blank black screen when it started up.
This time, however, I clicked the bottom(I think, it gives no feedback when i highlight one and it took a bit to process it, at least from what i assume) option, and I got this:
The title screen
As you can see, it gives me no options and no way to do anything. Do you guys have any idea what's happening? I'm using Windows 10, but given that all the other chapters work, that shouldn't be a problem.

Last line in tips not waiting for user input

OutputLine(NULL, "<法務・厚生大臣署名>",
NULL, "<Authored by the Minister of Health and Welfare>", Line_ContinueAfterTyping);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

The tips close the moment the last line of text displays, so it cannot be read.
I experimented a little, but wasn't sure how to fix this properly.

The equivalent text in pre-mod script is:

	OutputLine(NULL, "<法務・厚生大臣署名>",
		   NULL, "<Authored by the Minister of Health and Welfare>", Line_ContinueAfterTyping);
	OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

	FadeOutBGM( 2, 10, TRUE );
	SetValidityOfInput( FALSE );
	Wait( 2000 );
	SetValidityOfInput( TRUE );
	PlayBGM( 2, "lsys24", 128, 0 );

//!s0            !s50第二条・第三条より/
	OutputLine(NULL, "      ",
		   NULL, "", Line_ContinueAfterTyping);

	FadeOutBGM( 2, 10, TRUE );
	OutputLineAll(NULL, "", Line_WaitForInput);

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