Comments (3)
This is a side effect of a change I made recently to prevent crash issues with loading games.
It's all caused by the way the game currently loads the hero, which makes doing things like specifying sprite changes on load very tricky. I plan to overhaul the way the hero is loaded at a later point, which will completely fix this, but in the meantime I'll look into a more temporary fix.
from shattered-pixel-dungeon.
This has been fixed indev, will close this ticket with a commit reference once the source for 0.3.0 is available.
from shattered-pixel-dungeon.
fixed in 0.3.0c source release
from shattered-pixel-dungeon.
Related Issues (20)
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