Comments (5)
You're misinterpreting that comment, which was about the game responding to when Windows switches audio devices (e.g. when headphones are unplugged), not about adding a selector in the game for choosing an audio device. I'm afraid I don't have any plans for such functionality.
Shattered's game library is responsible for that layer of audio output, I'm unfortunately not familiar with audio on linux, but there must be some reason why Shattered thinks one of the devices is your default one when it is in fact the other.
from shattered-pixel-dungeon.
Got it. Thanks for the quick response!
Shattered's game library is responsible for that layer of audio output, I'm unfortunately not familiar with audio on linux, but there must be some reason why Shattered thinks one of the devices is your default one when it is in fact the other.
Fair enough. I can take a look sometime when I get a chance. By "game library" you mean some game engine lib? I noticed references to https://libgdx.com, e.g. in https://github.com/00-Evan/shattered-pixel-dungeon/blob/425c90135d7d666dd1f4715f165dca91a7fb449e/SPD-classes/src/main/java/com/watabou/noosa/audio/Sample.java. Thanks!
from shattered-pixel-dungeon.
Thanks for understanding, and I hope you're able to figure your issue out.
Shattered uses libGDX, which in turn uses LWJGL3/OpenAL for audio.
from shattered-pixel-dungeon.
Thanks for the hint! For the record, I eventually tracked this down to OpenAL, which for some reason chose the wrong default device. Running openal-info
confirmed this. This led me to re-discover that my Arch Linux installation was running both PulseAudio and the newer PipeWire. How those both played with each other, I do not know. I think they've been side by side for a year+ now and while everything else didn't mind, I assume OpenAL was the first to default to PipeWire, which for whatever reason defaulted to the other audio device I had. I followed the instructions on https://wiki.archlinux.org/title/PipeWire to remove PulseAudio entirely. Then picked my primary sound device from the GNOME sound picker and problem solved. SPD's sounds now come out from the correct speaker.
from shattered-pixel-dungeon.
Glad to hear that you got it working!
from shattered-pixel-dungeon.
Related Issues (20)
- desc of Flurry of Blows HOT 4
- Desc of Transfusion HOT 1
- make "picked up potion of experience" statement highlighted like upgrade scrolls and strength potions HOT 1
- suggestion: rogue with silent steps 2 makes it very easy to mine 40 gold in any troll quest(crystal/geomancer) HOT 1
- remove curse cancelation rare case HOT 1
- v2.3.0 The order in which the knockback effect of spike and elastic take effect is not fixed HOT 4
- Weapon ability of stone gauntlet was forgetten HOT 1
- How about allowing players to independently enable/disable trinkets bonuses? HOT 1
- What happened? HOT 1
- Empowering Meal and Strengthening Meal HOT 4
- Duelist Monk can Dash onto Enemies HOT 1
- Swarm intelligence not working in 2.4.0-BETA-3 HOT 8
- Magical Catalyst spawns in the toxic gas room, replacing the gold supposed to be in the chest. HOT 1
- Eye of Newt does not allow auto targeting of detected enemies HOT 1
- Pylon activates after killing DM-300? HOT 4
- v2.3.0, wear crown will not reserve harden on armor HOT 1
- Sleeping enemies can only be woken by proximity to their target, even if another ally is closer. HOT 2
- (v2.4.0-RC-2) Turns until hourglass charge use: -0 HOT 1
- alchemy book and number of liquid metal received HOT 1
- Crystal mimics are still too easy to detect, even with the tooth HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from shattered-pixel-dungeon.