Comments (1)
I'm not sure this applies to a Godot implementation... remember this module can't litterally replace Godot's renderer, it has to work within its limitations.
Maybe doable with shaders, but then everything else in Godot becomes somewhat unusable (non-voxel entities, shadow mapping and all the rest). It's almost like this would need to be its own engine to be used at full potential.
That voxplat looks impressive though, could be worth getting a test of this running in Godot, probably doesn't need this module given it's all shaders? One area it could be definitely useful is for far-away terrain, like said in the repo.
from godot_voxel.
Related Issues (20)
- Question: Enclosing and texturing underneath isosurface when using transvoxels HOT 2
- GDExtension API dump wrong type for enum VoxelInstancer::UpMode HOT 3
- So... quick question how would I make the noise larger? HOT 1
- VoxelMeshSDF partition_subdiv description missing info about BAKE_MODE_APPROX_FLOODFILL HOT 1
- VoxelMeshSDF get_aabb() mentions non existant margin property HOT 1
- Dummy page "2" not needed anymore HOT 1
- Assertion printed when previewing last VoxelMeshSDF layer in editor HOT 1
- VoxelModifier preview mesh has gaps with smoothness HOT 3
- Toggling visibility of VoxelModifier does nothing HOT 1
- VoxelModifierMesh changing isolevel does not update preview HOT 1
- Is the VoxelGraphGenerator usable as a base for the generation in a VoxelGenerationScript? HOT 10
- VoxelMeshSDF incorrect BAKE_MODE_ACCURATE_NAIVE description about sign calculation HOT 2
- VoxelMeshSDF BAKE_MODE_ACCURATE_PARTITIONED does not accurately bake PrismMesh HOT 3
- VoxelModifierMesh does not show up under VoxelTerrain HOT 2
- Performing edit on VoxelTerrain that hasn't loaded yet silently fails HOT 6
- Voxel Cubes not texturing. and meshes laggy and unpreforment. HOT 4
- Godot crashes when trying to add any element to the VoxelBlockyTypeLibrary HOT 2
- Error reported using '_GenerateBlock' of 'C #' HOT 3
- VoxelTool.do_* functions do not ignore VoxelModifier on terrain HOT 4
- VoxelModifier get cutout around edited regions HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot_voxel.