Comments (2)
Do you want to contribute to the docs?
I wrote the docs, but I've never used the AO. It's mentioned but only because Zylann wrote it in his notes to me. I don't actually know how to use it.
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Here is it: #44, hope I did it right
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Related Issues (20)
- How would multi layer generation work alongside overworld and underground biomes? HOT 1
- Nested voxel modifiers HOT 6
- Artifacts created in the voxel grid when using seperate_floating_chunks() HOT 1
- Using custom VoxelGeneratorScript in editor's voxelgraph? HOT 1
- Plugin seems to break in some cases... HOT 3
- Using per-voxel texturing with more than 16 textures HOT 2
- Not reading input gradient on material. HOT 2
- No Edit input/outputs button HOT 2
- I think I am misunderstanding how to use VoxelGraphFunction HOT 2
- Refresh voxelterrain in editor HOT 2
- Inconsistent results with Procedural Sky ambient light in-game when built with low energy multiplier value
- Impossible to run godot tests with voxels module HOT 5
- Block loaded. Multiplayer. Client. HOT 1
- VoxelModifierMesh missing a warning HOT 2
- Terrain-independent multimesh culling and LOD settings HOT 10
- Generator causes Godot to freeze when adding noise to voxel instances HOT 1
- Building templates for mono version HOT 2
- Octree HLOD and texture streaming HOT 5
- Cannot delete nodes in generator graph HOT 2
- VoxelAStarGrid3D seems not to work with negatives Vector3 HOT 4
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