Comments (2)
i love what you do, and just find godot today.
i made a small game called Phantom, which is pretty dead in Steam, i love voxel game and going to make phantom alive again.
you may check it out.
https://www.youtube.com/watch?v=Y2EV0ggjaHQ&t=9s
wish to play your game soon!
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I'll close this because it's not really relevant anymore. Some of what I wrote still stands, I still have game ideas, but this module will still get updates when I want to add features to it.
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Related Issues (20)
- So... quick question how would I make the noise larger? HOT 1
- VoxelMeshSDF partition_subdiv description missing info about BAKE_MODE_APPROX_FLOODFILL HOT 1
- VoxelMeshSDF get_aabb() mentions non existant margin property HOT 1
- Dummy page "2" not needed anymore HOT 1
- Assertion printed when previewing last VoxelMeshSDF layer in editor HOT 1
- VoxelModifier preview mesh has gaps with smoothness HOT 3
- Toggling visibility of VoxelModifier does nothing HOT 1
- VoxelModifierMesh changing isolevel does not update preview HOT 1
- Is the VoxelGraphGenerator usable as a base for the generation in a VoxelGenerationScript? HOT 10
- VoxelMeshSDF incorrect BAKE_MODE_ACCURATE_NAIVE description about sign calculation HOT 2
- VoxelMeshSDF BAKE_MODE_ACCURATE_PARTITIONED does not accurately bake PrismMesh HOT 3
- VoxelModifierMesh does not show up under VoxelTerrain HOT 2
- Performing edit on VoxelTerrain that hasn't loaded yet silently fails HOT 6
- Voxel Cubes not texturing. and meshes laggy and unpreforment. HOT 4
- Godot crashes when trying to add any element to the VoxelBlockyTypeLibrary HOT 2
- Error reported using '_GenerateBlock' of 'C #' HOT 3
- VoxelTool.do_* functions do not ignore VoxelModifier on terrain HOT 4
- VoxelModifier get cutout around edited regions HOT 2
- Double custom_build [15073afe3] crash when installing SQLite GDExtension HOT 1
- having constant linear and angular velocity variables like static bodies HOT 2
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