Comments (5)
Which includes did you need to change?
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I can't compile too, using Archlinux. One question to Zylann: why not include this module directly on Godot? You need to pass a pull request or you don't want this included directly in Godot?
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@NewNodeGames I can't PR that module because it is too specific, experimental, probably has bugs, not user-friendly, and would be seen as bloat for a general-purpose engine.
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I pushed a fix to headers, it should compile now
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Sorry, I was away... The only includes that didn't work were the one referencing core headers. But you figured that out already. I tried compiling with your changes again and it works now.
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Related Issues (20)
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- Unexpected errors with Generator Scripts, SDF, and set_voxel_f HOT 1
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- Smooth terrain - Strange texture blending issues HOT 5
- Navmesh for Non-Blocky Voxel (Lod) Terrain HOT 16
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- Transparency problems HOT 11
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- Custom shape for `VoxelViewer` HOT 11
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