Comments (6)
@irrigator The limitation is mentioned in the API documentation: infinite loop (-1) works on both platforms, but finite loops (>0) are iOS-only.
from react-native-sound.
Use .wav instead of .mp3. Using .wav fixes this issue in my case.
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@irrigator
I am using Android 5.01 React-native 0.24
I am able to do the indefinite loop the by giving a negative number
ex: setNumberOfLoops(-1);
from react-native-sound.
the value "-1" not working.
The sound is play just once in ios.
Any update?
from react-native-sound.
the value "-1" not working.
The sound is play just once in ios.
Any update?
No, problem in in your code man,
var whoosh = new Sound('yourSound.caf', Sound.MAIN_BUNDLE, (error) => {
if (error) {
console.log('failed to load the sound', error);
return;
}
// loaded successfully
console.log('duration in seconds: ' + whoosh.getDuration() + 'number of channels: ' + whoosh.getNumberOfChannels());
whoosh.setNumberOfLoops(-1);
whoosh.setVolume(1);
whoosh.setPan(1);
// Play the sound with an onEnd callback
whoosh.play((success) => {
if (success) {
console.log('successfully finished playing');
} else {
console.log('playback failed due to audio decoding errors');
}
});
});
Try to do like this
from react-native-sound.
sound = new Sound('order_beep.mp3', Sound.MAIN_BUNDLE, (error) => {
if (error) {
console.log('error', error);
return;
}
// Play the sound with an onEnd callback
sound.setNumberOfLoops(-1);
sound.play();
});
loop working fine in android, iOS not able to loop
Any Update on this?
from react-native-sound.
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