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We detect and track game elements, including cards, coins, and dice, using a combination of template matching, contour detection, and morphology operations. Additionally, we create datasets with few challenges to overcame such as camera distortion, uneven lighting, and partial occlusion of game elements by the player's hand during gameplay.
Algorithm that simulate player in the card game. In each turn player puts a card into the pile and declare its value or check the opponent declaration. When a false declaration is discovered the pile is returning to the lier hand. The game is over when someone hand is empty.
EaT-PIM (Embedding and Transforming Procedural Instructions for Modification)
Repository for Software Engineering
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