Comments (3)
Yeah, zgl was built with OpenGL 4.5 in mind right now. I don't intent to change this soon, but maybe enable a API wrapper to allow the use of GL_ARB_direct_state_access
instead.
But i have to be honest: I don't use zgl
anymore personally and keep the project in maintainance mode. Feel free to figure out a way and PR it though!
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I am a total OpenGL noob that is trying to run this project on mac and getting this error
There is probably an alternative function to create textures that work on previous opengl version right? So probably the problem is that specific code and not zgl
from zgl.
I am a total OpenGL noob that is trying to run this project on mac and getting this error
There is probably an alternative function to create textures that work on previous opengl version right? So probably the problem is that specific code and not zgl
Yes, you can use glGenTextures
instead, which is wrapped under genTexture
and available from version 2.0. I personally have no issues using extended OpenGL 2.1 with zgl. Probably too late of an answer, but somebody might be looking at it in the future, so.
from zgl.
Related Issues (19)
- Follow zig's new packaging system (Add a build.zig.zon file) HOT 1
- Build failure - no module named 'zgl' available within module zgl
- vertexAttribPointer() panics for some reason. HOT 2
- Program.uniform1i function name conflict HOT 1
- Types for offsets: usize vs ?usize vs ?*c_void
- Inconsistency between Type and ElementType
- Inability to pass null to bufferData/namedBufferData
- Remove OpenGL-Registry submodule? HOT 1
- Add a version of activeTexture which allows integers HOT 1
- Linking fails with 'undefined reference to' libdl functions. HOT 8
- How do I use it using mach-glfw? HOT 4
- How do I use the new bindings with SDL.zig? HOT 4
- orelse @panic check for each opengl call in release mode?
- SIGSEGV when calling any function HOT 1
- Code won't build with latest 0.11 version of Zig HOT 3
- BufferMapTarget duplicates BufferTarget
- Put emphasis on the "incrementally"
- Instructions of usage and setup HOT 2
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