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Comments (17)

htc16 avatar htc16 commented on July 19, 2024

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from mod-playerbots.

htc16 avatar htc16 commented on July 19, 2024

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from mod-playerbots.

htc16 avatar htc16 commented on July 19, 2024

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from mod-playerbots.

htc16 avatar htc16 commented on July 19, 2024

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from mod-playerbots.

ZhengPeiRu21 avatar ZhengPeiRu21 commented on July 19, 2024

Commit bb737ed should help fix some of this issue. Could you please try again with this latest update?

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Bogir avatar Bogir commented on July 19, 2024

изображение

What can it be? I've cloned https://github.com/ZhengPeiRu21/azerothcore-wotlk/tree/Playerbot branch,
and added mod_playerbot folder into it. I've miss something?
cMake 3.23
VC 17.1.2 2022
Win7x64

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ZhengPeiRu21 avatar ZhengPeiRu21 commented on July 19, 2024

What can it be? I've cloned https://github.com/ZhengPeiRu21/azerothcore-wotlk/tree/Playerbot branch, and added mod_playerbot folder into it. I've miss something? cMake 3.23 VC 17.1.2 2022 Win7x64

Is your Playerbot module on the AzerothCore branch? The master branch is cMangos bots code.

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Bogir avatar Bogir commented on July 19, 2024

Is your Playerbot module on the AzerothCore branch? The master branch is cMangos bots code.

https://github.com/ZhengPeiRu21/mod-playerbots

Does it must have mod_playerbots folder name, or mod-playerbots-AzerothCore ?
Or mod-playerbots? :)

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ZhengPeiRu21 avatar ZhengPeiRu21 commented on July 19, 2024

Is your Playerbot module on the AzerothCore branch? The master branch is cMangos bots code.

https://github.com/ZhengPeiRu21/mod-playerbots

Does it must have mod_playerbots folder name, or mod-playerbots-AzerothCore ? Or mod-playerbots? :)

It should be mod_playerbots. Please ensure mod_playerbots is on the branch named "AzerothCore", not "master". (The branch for the module self, not the branch of the AzerothCore core code. Sorry, it is very confusing! Haha.)

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Bogir avatar Bogir commented on July 19, 2024

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Branch named Playerbot, not AzerothCore. Is it incorrect?

I've cloned it from here:
изображение

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ZhengPeiRu21 avatar ZhengPeiRu21 commented on July 19, 2024

That is correct for the core, but the module also needs to be on correct branch:
Capture

EDIT: Sorry, it does seem the only public branch is the AzerothCore branch, so this should not be the problem.

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ZhengPeiRu21 avatar ZhengPeiRu21 commented on July 19, 2024

Did you re-run Cmake after place the module folder?

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Bogir avatar Bogir commented on July 19, 2024

Did you re-run Cmake after place the module folder?

I not changed it. folder name was mod_playerbots as it setted in loader
изображение

I completelly don't understand what's going on :)

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Bogir avatar Bogir commented on July 19, 2024

maybe the module is not initialized?

all errors appears on #ifdef as mod is not defined

изображение

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ZhengPeiRu21 avatar ZhengPeiRu21 commented on July 19, 2024

Sorry, I also am not sure. It is very strange. Maybe try to check out everything and build again in a fresh directory?

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Bogir avatar Bogir commented on July 19, 2024

Sorry, I also am not sure. It is very strange. Maybe try to check out everything and build again in a fresh directory?

I cloned again, changed dir and drive) And post my trouble here after it.
Very strange

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Bogir avatar Bogir commented on July 19, 2024

Once again:

Is it correct branch?
https://github.com/ZhengPeiRu21/azerothcore-wotlk/tree/Playerbot

Correct Module?
https://github.com/ZhengPeiRu21/mod-playerbots

And is this a correct string? (NO!)
https://github.com/ZhengPeiRu21/azerothcore-wotlk/blob/7d7e66cbe48f3de151c270fb523d5ddfe7a7f2df/modules/CMakeLists.txt#L87

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