Comments (6)
If it is crash because of a seg fault, it is probably a code error somewhere, not a memory issue. We are still finding causes for all crashes but it is much improving! 26 hrs is quite a good up time. If you are able to share the crash message, it can help find the cause and have it fixed.
If you do want to improve memory issue, you can reduce percentage of active bots, or disable some systems like Guild Tasks.
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I have a 4CPU core and 16GB memory. I have 2000 robots online. The CPU usage is 20% and the memory usage is 40%, but the processing is very slow. The movements of the game to the robot including the creatures are slow. I don't know if it is the disk IO read write and question.
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I've noticed that bots are stopped after each action to 10-20 seconds. Maybe they are thinking about something? :)
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I've noticed that bots are stopped after each action to 10-20 seconds. Maybe they are thinking about something? :)
They are thinking what to eat tonight for dinner. ;D
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On a linux build cant get the server to stay up more then a few seconds minutes at most with a core dump... Disable playerbot stays up for days
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I am going to close this issue because it is too general to resolve. Please feel free to open a new issue with details if come across another seg fault.
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