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ZhengPeiRu21 avatar ZhengPeiRu21 commented on August 19, 2024

If it is crash because of a seg fault, it is probably a code error somewhere, not a memory issue. We are still finding causes for all crashes but it is much improving! 26 hrs is quite a good up time. If you are able to share the crash message, it can help find the cause and have it fixed.

If you do want to improve memory issue, you can reduce percentage of active bots, or disable some systems like Guild Tasks.

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Greyisttot avatar Greyisttot commented on August 19, 2024

I have a 4CPU core and 16GB memory. I have 2000 robots online. The CPU usage is 20% and the memory usage is 40%, but the processing is very slow. The movements of the game to the robot including the creatures are slow. I don't know if it is the disk IO read write and question.

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Bogir avatar Bogir commented on August 19, 2024

I've noticed that bots are stopped after each action to 10-20 seconds. Maybe they are thinking about something? :)

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rogerc66 avatar rogerc66 commented on August 19, 2024

I've noticed that bots are stopped after each action to 10-20 seconds. Maybe they are thinking about something? :)

They are thinking what to eat tonight for dinner. ;D

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godlike73 avatar godlike73 commented on August 19, 2024

On a linux build cant get the server to stay up more then a few seconds minutes at most with a core dump... Disable playerbot stays up for days

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ZhengPeiRu21 avatar ZhengPeiRu21 commented on August 19, 2024

I am going to close this issue because it is too general to resolve. Please feel free to open a new issue with details if come across another seg fault.

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